Core/SAI: Added support for StringIds to creature and gameobject targets

Port From (https://github.com/TrinityCore/TrinityCore/commit/2ce40684595a0e49a7b2355012c2806952698ce4)
This commit is contained in:
Hondacrx
2024-08-05 17:23:37 -04:00
parent 54e6b02ffc
commit 5a9714a375
15 changed files with 149 additions and 118 deletions
+1 -1
View File
@@ -51,7 +51,7 @@ namespace Scripts.Events.LoveIsInTheAir
bool foundSomeone = false;
// For nearby players, check if they have the same aura. If so, cast Romantic Picnic (45123)
// required by achievement and "hearts" visual
List<Unit> playerList = new();
List<Player> playerList = new();
AnyPlayerInObjectRangeCheck checker = new(target, SharedConst.InteractionDistance * 2);
PlayerListSearcher searcher = new(target, playerList, checker);
Cell.VisitWorldObjects(target, searcher, SharedConst.InteractionDistance * 2);