Core/SAI: Added support for StringIds to creature and gameobject targets
Port From (https://github.com/TrinityCore/TrinityCore/commit/2ce40684595a0e49a7b2355012c2806952698ce4)
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@@ -648,7 +648,7 @@ namespace Scripts.Spells.Azerite
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{
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Unit caster = GetCaster();
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// Check for player that is in 65 y range
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List<Unit> playerList = new();
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List<Player> playerList = new();
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AnyPlayerInObjectRangeCheck checker = new(caster, 65.0f);
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PlayerListSearcher searcher = new(caster, playerList, checker);
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Cell.VisitWorldObjects(caster, searcher, 65.0f);
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