Core/SAI: Added support for StringIds to creature and gameobject targets
Port From (https://github.com/TrinityCore/TrinityCore/commit/2ce40684595a0e49a7b2355012c2806952698ce4)
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@@ -451,7 +451,7 @@ namespace Scripts.World.GameObjects
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break;
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// Neurtal
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case BrewfestMusicAreasIds.Shattrath:
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List<Unit> playersNearby = me.GetPlayerListInGrid(me.GetVisibilityRange());
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List<Player> playersNearby = me.GetPlayerListInGrid(me.GetVisibilityRange());
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foreach (Player player in playersNearby)
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{
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if (player.GetTeam() == Team.Horde)
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@@ -517,7 +517,7 @@ namespace Scripts.World.GameObjects
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if (!GameEventMgr.IsHolidayActive(HolidayIds.MidsummerFireFestival))
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return;
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List<Unit> playersNearby = me.GetPlayerListInGrid(me.GetVisibilityRange());
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List<Player> playersNearby = me.GetPlayerListInGrid(me.GetVisibilityRange());
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foreach (Player player in playersNearby)
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{
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if (player.GetTeam() == Team.Horde)
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