Core/Creature: improve DB linked_respawn handling
Port From (https://github.com/TrinityCore/TrinityCore/commit/1206e815cd9785e4671f30548140f038567811a2)
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@@ -19,10 +19,10 @@ namespace Framework.Constants
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{
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public enum CreatureLinkedRespawnType
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{
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CreatureToCreature,
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CreatureToGO, // Creature is dependant on GO
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GOToGO,
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GOToCreature // GO is dependant on creature
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CreatureToCreature = 0,
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CreatureToGO = 1, // Creature is dependant on GO
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GOToGO = 2,
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GOToCreature = 3 // GO is dependant on creature
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}
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public enum AiReaction
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