Core/Movement: prevent double initialization calls if the generator was deactivated before being initialized
Port From (https://github.com/TrinityCore/TrinityCore/commit/30583be0252ff02f190e74d6f5a69da3e5ea7bb5)
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@@ -76,7 +76,7 @@ namespace Game.Movement
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public override void Initialize(Unit owner)
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{
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RemoveFlag(MovementGeneratorFlags.InitializationPending);
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RemoveFlag(MovementGeneratorFlags.InitializationPending | MovementGeneratorFlags.Deactivated);
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AddFlag(MovementGeneratorFlags.Initialized);
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owner.StopMoving();
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@@ -161,7 +161,7 @@ namespace Game.Movement
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public override void Initialize(Unit owner)
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{
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RemoveFlag(MovementGeneratorFlags.InitializationPending);
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RemoveFlag(MovementGeneratorFlags.InitializationPending | MovementGeneratorFlags.Deactivated);
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AddFlag(MovementGeneratorFlags.Initialized);
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// Distracted creatures stand up if not standing
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