Core/AI: UnitAI trimming part two. WaypointX methods kicked upstairs to CreatureAI
Port From (https://github.com/TrinityCore/TrinityCore/commit/e0afca513a9bfbd82134942e1266e46811707cbb)
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@@ -496,14 +496,6 @@ namespace Game.AI
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/// </summary>
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public virtual void OnGameEvent(bool start, ushort eventId) { }
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public virtual void WaypointPathStarted(uint nodeId, uint pathId) { }
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public virtual void WaypointStarted(uint nodeId, uint pathId) { }
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public virtual void WaypointReached(uint nodeId, uint pathId) { }
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public virtual void WaypointPathEnded(uint nodeId, uint pathId) { }
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public static AISpellInfoType GetAISpellInfo(uint spellId, Difficulty difficulty)
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{
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return _aiSpellInfo.LookupByKey((spellId, difficulty));
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