Core/AI: UnitAI trimming part two. WaypointX methods kicked upstairs to CreatureAI

Port From (https://github.com/TrinityCore/TrinityCore/commit/e0afca513a9bfbd82134942e1266e46811707cbb)
This commit is contained in:
hondacrx
2021-04-28 10:58:26 -04:00
parent cb471274e8
commit 5b0391b1d9
4 changed files with 15 additions and 12 deletions
-8
View File
@@ -496,14 +496,6 @@ namespace Game.AI
/// </summary>
public virtual void OnGameEvent(bool start, ushort eventId) { }
public virtual void WaypointPathStarted(uint nodeId, uint pathId) { }
public virtual void WaypointStarted(uint nodeId, uint pathId) { }
public virtual void WaypointReached(uint nodeId, uint pathId) { }
public virtual void WaypointPathEnded(uint nodeId, uint pathId) { }
public static AISpellInfoType GetAISpellInfo(uint spellId, Difficulty difficulty)
{
return _aiSpellInfo.LookupByKey((spellId, difficulty));