Scripts/Quests: Implemented new quest scripting hook, OnQuestAcknowledgeAutoAccept, used when player closes quest frame after viewing details of autoaccept quests
Port From (https://github.com/TrinityCore/TrinityCore/commit/f269f60d8a5f6b0982eb46dc583e2618c98931fb)
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@@ -792,6 +792,9 @@ namespace Game.Scripting
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// Called when a quest status change
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public virtual void OnQuestStatusChange(Player player, Quest quest, QuestStatus oldStatus, QuestStatus newStatus) { }
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// Called for auto accept quests when player closes quest UI after seeing initial quest details
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public virtual void OnAcknowledgeAutoAccept(Player player, Quest quest) { }
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// Called when a quest objective data change
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public virtual void OnQuestObjectiveChange(Player player, Quest quest, QuestObjective objective, int oldAmount, int newAmount) { }
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}
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