Core/Movement: Implemented movement forces

Port From (https://github.com/TrinityCore/TrinityCore/commit/8e98ceb2936842ea0032cbfdc04a510d6b1e5de0)
This commit is contained in:
hondacrx
2019-09-08 12:48:10 -04:00
parent 981e1e04c1
commit 5b67e2f539
9 changed files with 458 additions and 62 deletions
@@ -89,6 +89,7 @@ namespace Game.Entities
//Movement
public PlayerTaxi m_taxi = new PlayerTaxi();
public byte[] m_forced_speed_changes = new byte[(int)UnitMoveType.Max];
public byte m_movementForceModMagnitudeChanges;
uint m_lastFallTime;
float m_lastFallZ;
WorldLocation teleportDest;