Core/Movement: Implemented movement forces
Port From (https://github.com/TrinityCore/TrinityCore/commit/8e98ceb2936842ea0032cbfdc04a510d6b1e5de0)
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@@ -89,6 +89,7 @@ namespace Game.Entities
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//Movement
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public PlayerTaxi m_taxi = new PlayerTaxi();
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public byte[] m_forced_speed_changes = new byte[(int)UnitMoveType.Max];
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public byte m_movementForceModMagnitudeChanges;
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uint m_lastFallTime;
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float m_lastFallZ;
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WorldLocation teleportDest;
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