Core: Updated to 11.0.7
Port From (https://github.com/TrinityCore/TrinityCore/commit/4f7079f471401d5cf7885351baabc027813f60f5)
This commit is contained in:
@@ -53,7 +53,7 @@ namespace Game.Networking.Packets
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_worldPacket.WriteUInt8(DosZeroBits);
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}
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public byte[] Challenge = new byte[16];
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public byte[] Challenge = new byte[32];
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public byte[] DosChallenge = new byte[32]; // Encryption seeds
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public byte DosZeroBits;
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}
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@@ -83,7 +83,7 @@ namespace Game.Networking.Packets
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public uint RegionID;
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public uint BattlegroupID;
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public uint RealmID;
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public Array<byte> LocalChallenge = new(16);
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public Array<byte> LocalChallenge = new(32);
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public byte[] Digest = new byte[24];
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public ulong DosResponse;
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public string RealmJoinTicket;
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@@ -288,7 +288,9 @@ namespace Game.Networking.Packets
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hash.Process((uint)Payload.Where.Type);
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hash.Finish(BitConverter.GetBytes(Payload.Port));
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Payload.Signature = RsaCrypt.RSA.SignHash(hash.Digest, HashAlgorithmName.SHA256, RSASignaturePadding.Pkcs1).Reverse().ToArray();
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var signHash = RsaCrypt.RSA.SignHash(hash.Digest, HashAlgorithmName.SHA256, RSASignaturePadding.Pkcs1);
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signHash.Reverse();
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Payload.Signature = signHash;
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_worldPacket.WriteBytes(Payload.Signature, (uint)Payload.Signature.Length);
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_worldPacket.WriteBytes(whereBuffer);
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@@ -341,7 +343,7 @@ namespace Game.Networking.Packets
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public ulong DosResponse;
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public ulong Key;
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public byte[] LocalChallenge = new byte[16];
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public byte[] LocalChallenge = new byte[32];
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public byte[] Digest = new byte[24];
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}
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@@ -372,7 +374,8 @@ namespace Game.Networking.Packets
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bool Enabled;
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static byte[] expandedPrivateKey;
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static byte[] EnableEncryptionSeed = { 0x90, 0x9C, 0xD0, 0x50, 0x5A, 0x2C, 0x14, 0xDD, 0x5C, 0x2C, 0xC0, 0x64, 0x14, 0xF3, 0xFE, 0xC9 };
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static byte[] EnableEncryptionSeed = { 0x66, 0xBE, 0x29, 0x79, 0xEF, 0xF2, 0xD5, 0xB5, 0x61, 0x53, 0xF6, 0x5F, 0x45, 0xAE, 0x81, 0xCB,
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0x32, 0xEC, 0x94, 0xEC, 0x75, 0xB3, 0x5F, 0x44, 0x6A, 0x63, 0x43, 0x67, 0x17, 0x20, 0x44, 0x34 };
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static byte[] EnableEncryptionContext = { 0xA7, 0x1F, 0xB6, 0x9B, 0xC9, 0x7C, 0xDD, 0x96, 0xE9, 0xBB, 0xB8, 0x21, 0x39, 0x8D, 0x5A, 0xD4 };
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static byte[] EnterEncryptedModePrivateKey =
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@@ -396,7 +399,7 @@ namespace Game.Networking.Packets
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public override void Write()
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{
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HmacSha256 toSign = new(EncryptionKey);
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HmacSha512 toSign = new(EncryptionKey);
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toSign.Process(BitConverter.GetBytes(Enabled), 1);
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toSign.Finish(EnableEncryptionSeed, 16);
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@@ -100,6 +100,7 @@ namespace Game.Networking.Packets
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_worldPacket.WriteBits(Channel.GetByteCount(), 7);
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_worldPacket.WriteBits(ChannelWelcomeMsg.GetByteCount(), 11);
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_worldPacket.WriteUInt32((uint)ChannelFlags);
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_worldPacket.WriteUInt8(Unknown1107);
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_worldPacket.WriteInt32(ChatChannelID);
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_worldPacket.WriteUInt64(InstanceID);
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_worldPacket.WritePackedGuid(ChannelGUID);
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@@ -113,6 +114,7 @@ namespace Game.Networking.Packets
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public ChannelFlags ChannelFlags;
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public string Channel = "";
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public ObjectGuid ChannelGUID;
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public byte Unknown1107;
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}
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public class ChannelNotifyLeft : ServerPacket
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@@ -849,9 +849,18 @@ namespace Game.Networking.Packets
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public class LogoutComplete : ServerPacket
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{
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SwitchGameModeData SwitchGameMode;
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public LogoutComplete() : base(ServerOpcodes.LogoutComplete) { }
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public override void Write() { }
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public override void Write()
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{
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_worldPacket.WriteBit(SwitchGameMode != null);
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_worldPacket.FlushBits();
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if (SwitchGameMode != null)
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SwitchGameMode.Write(_worldPacket);
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}
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}
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public class LogoutCancel : ClientPacket
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@@ -1323,4 +1332,56 @@ namespace Game.Networking.Packets
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member.Write(data);
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}
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}
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class GameModeData
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{
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public int Unknown_1107_0;
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public ObjectGuid Guid;
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public byte GameMode;
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public int MapID = 0;
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public byte Unknown_1107_1;
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public byte Unknown_1107_2;
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public byte Unknown_1107_3;
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public Array<ChrCustomizationChoice> Customizations = new(250);
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public Array<ChrCustomizationChoice> Unknown_1107_4 = new(250);
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public void Write(WorldPacket data)
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{
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data.WriteInt32(Unknown_1107_0);
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data.WritePackedGuid(Guid);
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data.WriteUInt8(GameMode);
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data.WriteInt32(MapID);
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data.WriteUInt8(Unknown_1107_1);
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data.WriteUInt8(Unknown_1107_2);
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data.WriteUInt8(Unknown_1107_3);
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data.WriteInt32(Customizations.Count);
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data.WriteInt32(Unknown_1107_4.Count);
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foreach (ChrCustomizationChoice customization in Customizations)
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{
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data.WriteUInt32(customization.ChrCustomizationOptionID);
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data.WriteUInt32(customization.ChrCustomizationChoiceID);
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}
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foreach (ChrCustomizationChoice customization in Unknown_1107_4)
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{
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data.WriteUInt32(customization.ChrCustomizationOptionID);
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data.WriteUInt32(customization.ChrCustomizationChoiceID);
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}
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}
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}
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class SwitchGameModeData
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{
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public bool IsFastLogin;
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public GameModeData Current;
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public GameModeData New;
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public void Write(WorldPacket data)
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{
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data.WriteBits(IsFastLogin, 1);
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Current.Write(data);
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New.Write(data);
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}
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}
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}
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@@ -704,7 +704,7 @@ namespace Game.Networking.Packets
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data.WriteBit(VotePassed);
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data.WriteBit(MyVoteCompleted);
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data.WriteBit(MyVote);
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data.WriteBits(Reason.GetByteCount(), 8);
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data.WriteBits(Reason.GetByteCount(), 9);
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data.WritePackedGuid(Target);
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data.WriteUInt32(TotalVotes);
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data.WriteUInt32(BootVotes);
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@@ -585,18 +585,21 @@ namespace Game.Networking.Packets
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public class StandStateChange : ClientPacket
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{
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public UnitStandStateType StandState;
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public StandStateChange(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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StandState = (UnitStandStateType)_worldPacket.ReadUInt32();
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StandState = (UnitStandStateType)_worldPacket.ReadUInt8();
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}
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public UnitStandStateType StandState;
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}
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public class StandStateUpdate : ServerPacket
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{
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uint AnimKitID;
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UnitStandStateType State;
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public StandStateUpdate(UnitStandStateType state, uint animKitId) : base(ServerOpcodes.StandStateUpdate)
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{
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State = state;
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@@ -605,12 +608,9 @@ namespace Game.Networking.Packets
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public override void Write()
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{
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_worldPacket.WriteUInt32(AnimKitID);
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_worldPacket.WriteUInt8((byte)State);
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_worldPacket.WriteUInt32(AnimKitID);
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}
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uint AnimKitID;
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UnitStandStateType State;
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}
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public class SetAnimTier : ServerPacket
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@@ -630,6 +630,13 @@ namespace Game.Networking.Packets
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public class StartMirrorTimer : ServerPacket
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{
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public MirrorTimerType Timer;
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public int Scale;
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public int MaxValue;
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public int SpellID;
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public int Value;
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public bool Paused;
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public StartMirrorTimer(MirrorTimerType timer, int value, int maxValue, int scale, int spellID, bool paused) : base(ServerOpcodes.StartMirrorTimer)
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{
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Timer = timer;
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@@ -642,7 +649,7 @@ namespace Game.Networking.Packets
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public override void Write()
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{
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_worldPacket.WriteInt32((int)Timer);
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_worldPacket.WriteUInt8((byte)Timer);
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_worldPacket.WriteInt32(Value);
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_worldPacket.WriteInt32(MaxValue);
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_worldPacket.WriteInt32(Scale);
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@@ -650,17 +657,13 @@ namespace Game.Networking.Packets
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_worldPacket.WriteBit(Paused);
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_worldPacket.FlushBits();
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}
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public int Scale;
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public int MaxValue;
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public MirrorTimerType Timer;
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public int SpellID;
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public int Value;
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public bool Paused;
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}
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public class PauseMirrorTimer : ServerPacket
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{
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public MirrorTimerType Timer;
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public bool Paused = true;
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public PauseMirrorTimer(MirrorTimerType timer, bool paused) : base(ServerOpcodes.PauseMirrorTimer)
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{
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Timer = timer;
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@@ -669,17 +672,16 @@ namespace Game.Networking.Packets
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public override void Write()
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{
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_worldPacket.WriteInt32((int)Timer);
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_worldPacket.WriteUInt8((byte)Timer);
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_worldPacket.WriteBit(Paused);
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_worldPacket.FlushBits();
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}
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public bool Paused = true;
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public MirrorTimerType Timer;
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}
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public class StopMirrorTimer : ServerPacket
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{
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public MirrorTimerType Timer;
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public StopMirrorTimer(MirrorTimerType timer) : base(ServerOpcodes.StopMirrorTimer)
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{
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Timer = timer;
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@@ -687,10 +689,8 @@ namespace Game.Networking.Packets
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public override void Write()
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{
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_worldPacket.WriteInt32((int)Timer);
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_worldPacket.WriteUInt8((byte)Timer);
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}
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public MirrorTimerType Timer;
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}
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public class ExplorationExperience : ServerPacket
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@@ -10,12 +10,13 @@ namespace Game.Networking.Packets
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public int BattlePetSpeciesID;
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public int TransmogSetID;
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public int ItemModifiedAppearanceID;
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public int Field_14;
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public int Field_18;
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public int TransmogIllusionID;
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public int ToyID;
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public int Price;
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public int OriginalPrice;
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public long AvailableUntil;
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public bool Disabled;
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public bool Field_41;
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public bool DoesNotExpire;
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public void Write(WorldPacket data)
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{
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@@ -24,12 +25,13 @@ namespace Game.Networking.Packets
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data.WriteInt32(BattlePetSpeciesID);
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data.WriteInt32(TransmogSetID);
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data.WriteInt32(ItemModifiedAppearanceID);
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data.WriteInt32(Field_14);
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data.WriteInt32(Field_18);
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data.WriteInt32(TransmogIllusionID);
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data.WriteInt32(ToyID);
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data.WriteInt32(Price);
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data.WriteInt32(OriginalPrice);
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data.WriteInt64(AvailableUntil);
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data.WriteBit(Disabled);
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data.WriteBit(Field_41);
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data.WriteBit(DoesNotExpire);
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data.FlushBits();
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}
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}
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@@ -90,7 +90,8 @@ namespace Game.Networking.Packets
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_worldPacket.WriteUInt16(CreatureFamily);
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_worldPacket.WriteUInt16(Specialization);
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_worldPacket.WriteUInt32(TimeLimit);
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_worldPacket.WriteUInt16((ushort)((byte)CommandState | (Flag << 16)));
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_worldPacket.WriteUInt8((byte)CommandState);
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_worldPacket.WriteUInt8(Flag);
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_worldPacket.WriteUInt8((byte)ReactState);
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foreach (uint actionButton in ActionButtons)
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@@ -362,7 +363,8 @@ namespace Game.Networking.Packets
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public override void Write()
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{
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_worldPacket.WritePackedGuid(PetGUID);
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_worldPacket.WriteUInt16((ushort)((int)CommandState | Flag << 8));
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_worldPacket.WriteUInt8((byte)CommandState);
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_worldPacket.WriteUInt8(Flag);
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_worldPacket.WriteUInt8((byte)ReactState);
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}
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}
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@@ -297,11 +297,11 @@ namespace Game.Networking.Packets
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data.WriteInt32(StaticType);
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data.WriteUInt32(Muid);
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data.WriteBits(Title.GetByteCount(), 7);
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data.WriteBits(Title.GetByteCount(), 8);
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data.WriteBits(BodyText.GetByteCount(), 12);
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for (byte i = 0; i < Choicetext.Length; i++)
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data.WriteBits(Choicetext[i].GetByteCount(), 6);
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data.WriteBits(Choicetext[i].GetByteCount(), 7);
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data.FlushBits();
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@@ -95,20 +95,20 @@ namespace Game.Networking.Packets
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_worldPacket.WriteBit(SellAllJunkEnabled);
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_worldPacket.WriteBit(GroupFinderEnabled);
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_worldPacket.WriteBit(LfdEnabled);
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_worldPacket.WriteBit(LfrEnabled);
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_worldPacket.WriteBit(IsPremadeGroupEnabled);
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_worldPacket.WriteBit(PremadeGroupsEnabled);
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_worldPacket.WriteBit(UseActivePlayerDataQuestCompleted);
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_worldPacket.WriteBit(false); // unused 10.2.7
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_worldPacket.WriteBit(GuildEventsEditsEnabled);
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_worldPacket.WriteBit(GuildTradeSkillsEnabled);
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_worldPacket.WriteBits(Unknown1027.GetByteCount(), 7);
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_worldPacket.WriteBit(BNSendWhisperUseV2Services);
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_worldPacket.WriteBit(BNSendGameDataUseV2Services);
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_worldPacket.WriteBit(IsAccountCurrencyTransferEnabled);
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_worldPacket.WriteBit(false); // unused 11.0.7
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_worldPacket.WriteBit(LobbyMatchmakerQueueFromMainlineEnabled);
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_worldPacket.WriteBit(CanSendLobbyMatchmakerPartyCustomizations);
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_worldPacket.FlushBits();
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{
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@@ -207,15 +207,15 @@ namespace Game.Networking.Packets
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public bool IsPlayerContentTrackingEnabled;
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public bool SellAllJunkEnabled;
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public bool GroupFinderEnabled = true; // classic only
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public bool LfdEnabled = true; // classic only
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public bool LfrEnabled = true; // classic only
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public bool IsPremadeGroupEnabled = true; // classic only
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public bool PremadeGroupsEnabled = true;
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public bool UseActivePlayerDataQuestCompleted = false; ///< Uses ActivePlayerData::QuestCompleted (legacy) to store completed quest bits instead of ActivePlayerData::BitVectors[9]
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public bool GuildEventsEditsEnabled = true;
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public bool GuildTradeSkillsEnabled = true;
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public bool BNSendWhisperUseV2Services = true; ///< BNSendWhisper will send to v2.WhisperService instead of v1.NotificationService
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public bool BNSendGameDataUseV2Services = true; ///< BNSendGameData will send to v2.NotificationService instead of v1.NotificationService
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public bool IsAccountCurrencyTransferEnabled;
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public bool LobbyMatchmakerQueueFromMainlineEnabled;
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public bool CanSendLobbyMatchmakerPartyCustomizations;
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public SocialQueueConfig QuickJoinConfig;
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public SquelchInfo Squelch;
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@@ -487,11 +487,13 @@ namespace Game.Networking.Packets
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{
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public int Rule;
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public int Value;
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public float ValueF;
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public void Write(WorldPacket data)
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{
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data.WriteInt32(Rule);
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data.WriteInt32(Value);
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data.WriteFloat(ValueF);
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}
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}
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@@ -54,9 +54,13 @@ namespace Game.Networking.Packets
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_worldPacket.WriteBits(c.Url.GetByteCount(), 11);
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_worldPacket.WriteBits(c.WaitTimeOverrideMessage.GetByteCount(), 10);
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_worldPacket.WriteBits(c.Title, 24);
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_worldPacket.WriteBits(c.Description, 24);
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_worldPacket.WriteString(c.Url);
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_worldPacket.WriteString(c.WaitTimeOverrideMessage);
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_worldPacket.WriteString(c.Title);
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_worldPacket.WriteString(c.Description);
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}
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}
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@@ -72,6 +76,8 @@ namespace Game.Networking.Packets
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public int WaitTimeOverrideMinutes;
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public string Url;
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public string WaitTimeOverrideMessage;
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public string Title;
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public string Description;
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}
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}
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@@ -16,6 +16,9 @@ namespace Game.Networking.Packets
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public uint ZoneID;
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public uint WMOGroupID;
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public uint WMODoodadPlacementID;
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public float HealthPercent = 1.0f;
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public ushort RecommendedGroupSizeMin;
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public ushort RecommendedGroupSizeMax;
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public void Write(WorldPacket data)
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{
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@@ -25,6 +28,9 @@ namespace Game.Networking.Packets
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data.WriteUInt32(ZoneID);
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data.WriteUInt32(WMOGroupID);
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data.WriteUInt32(WMODoodadPlacementID);
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data.WriteFloat(HealthPercent);
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data.WriteUInt16(RecommendedGroupSizeMin);
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data.WriteUInt16(RecommendedGroupSizeMax);
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}
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}
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Reference in New Issue
Block a user