Core: Updated to 11.0.7
Port From (https://github.com/TrinityCore/TrinityCore/commit/4f7079f471401d5cf7885351baabc027813f60f5)
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@@ -95,20 +95,20 @@ namespace Game.Networking.Packets
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_worldPacket.WriteBit(SellAllJunkEnabled);
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_worldPacket.WriteBit(GroupFinderEnabled);
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_worldPacket.WriteBit(LfdEnabled);
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_worldPacket.WriteBit(LfrEnabled);
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_worldPacket.WriteBit(IsPremadeGroupEnabled);
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_worldPacket.WriteBit(PremadeGroupsEnabled);
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_worldPacket.WriteBit(UseActivePlayerDataQuestCompleted);
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_worldPacket.WriteBit(false); // unused 10.2.7
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_worldPacket.WriteBit(GuildEventsEditsEnabled);
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_worldPacket.WriteBit(GuildTradeSkillsEnabled);
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_worldPacket.WriteBits(Unknown1027.GetByteCount(), 7);
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_worldPacket.WriteBit(BNSendWhisperUseV2Services);
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_worldPacket.WriteBit(BNSendGameDataUseV2Services);
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_worldPacket.WriteBit(IsAccountCurrencyTransferEnabled);
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_worldPacket.WriteBit(false); // unused 11.0.7
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_worldPacket.WriteBit(LobbyMatchmakerQueueFromMainlineEnabled);
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_worldPacket.WriteBit(CanSendLobbyMatchmakerPartyCustomizations);
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_worldPacket.FlushBits();
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{
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@@ -207,15 +207,15 @@ namespace Game.Networking.Packets
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public bool IsPlayerContentTrackingEnabled;
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public bool SellAllJunkEnabled;
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public bool GroupFinderEnabled = true; // classic only
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public bool LfdEnabled = true; // classic only
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public bool LfrEnabled = true; // classic only
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public bool IsPremadeGroupEnabled = true; // classic only
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public bool PremadeGroupsEnabled = true;
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public bool UseActivePlayerDataQuestCompleted = false; ///< Uses ActivePlayerData::QuestCompleted (legacy) to store completed quest bits instead of ActivePlayerData::BitVectors[9]
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public bool GuildEventsEditsEnabled = true;
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public bool GuildTradeSkillsEnabled = true;
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public bool BNSendWhisperUseV2Services = true; ///< BNSendWhisper will send to v2.WhisperService instead of v1.NotificationService
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public bool BNSendGameDataUseV2Services = true; ///< BNSendGameData will send to v2.NotificationService instead of v1.NotificationService
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public bool IsAccountCurrencyTransferEnabled;
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public bool LobbyMatchmakerQueueFromMainlineEnabled;
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public bool CanSendLobbyMatchmakerPartyCustomizations;
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public SocialQueueConfig QuickJoinConfig;
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public SquelchInfo Squelch;
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@@ -487,11 +487,13 @@ namespace Game.Networking.Packets
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{
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public int Rule;
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public int Value;
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public float ValueF;
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public void Write(WorldPacket data)
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{
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data.WriteInt32(Rule);
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data.WriteInt32(Value);
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data.WriteFloat(ValueF);
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}
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}
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