Core/Items: Implement azerite empowered items
Port From (https://github.com/TrinityCore/TrinityCore/commit/d934824421c83598853487c5cc9e4cbb3c5d0006)
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@@ -36,7 +36,7 @@ namespace Game.Collision
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{
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flags = spawn.flags;
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adtId = spawn.adtId;
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ID = spawn.ID;
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Id = spawn.Id;
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iPos = spawn.iPos;
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iRot = spawn.iRot;
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iScale = spawn.iScale;
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@@ -50,7 +50,7 @@ namespace Game.Collision
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spawn.flags = reader.ReadUInt32();
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spawn.adtId = reader.ReadUInt16();
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spawn.ID = reader.ReadUInt32();
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spawn.Id = reader.ReadUInt32();
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spawn.iPos = reader.Read<Vector3>();
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spawn.iRot = reader.Read<Vector3>();
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spawn.iScale = reader.ReadSingle();
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@@ -70,7 +70,7 @@ namespace Game.Collision
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public uint flags;
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public ushort adtId;
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public uint ID;
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public uint Id;
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public Vector3 iPos;
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public Vector3 iRot;
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public float iScale;
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