Core/Items: Implement azerite empowered items
Port From (https://github.com/TrinityCore/TrinityCore/commit/d934824421c83598853487c5cc9e4cbb3c5d0006)
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/*
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* Copyright (C) 2012-2019 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Game.Network;
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using Framework.Constants;
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using Framework.Database;
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using Game.Network.Packets;
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using Game.DataStorage;
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using System.Linq;
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namespace Game.Entities
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{
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public class AzeriteEmpoweredItem : Item
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{
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AzeriteEmpoweredItemData m_azeriteEmpoweredItemData;
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List<AzeritePowerSetMemberRecord> m_azeritePowers;
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int m_maxTier;
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public AzeriteEmpoweredItem()
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{
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ObjectTypeMask |= TypeMask.AzeriteEmpoweredItem;
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ObjectTypeId = TypeId.AzeriteEmpoweredItem;
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m_azeriteEmpoweredItemData = new AzeriteEmpoweredItemData();
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}
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public override bool Create(ulong guidlow, uint itemId, ItemContext context, Player owner)
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{
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if (!base.Create(guidlow, itemId, context, owner))
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return false;
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InitAzeritePowerData();
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return true;
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}
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public override void SaveToDB(SQLTransaction trans)
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{
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base.SaveToDB(trans);
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_ITEM_INSTANCE_AZERITE_EMPOWERED);
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stmt.AddValue(0, GetGUID().GetCounter());
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trans.Append(stmt);
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stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_ITEM_INSTANCE_AZERITE_EMPOWERED);
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stmt.AddValue(0, GetGUID().GetCounter());
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for (int i = 0; i < SharedConst.MaxAzeriteEmpoweredTier; ++i)
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stmt.AddValue(1 + i, m_azeriteEmpoweredItemData.Selections[i]);
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trans.Append(stmt);
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}
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public void LoadAzeriteEmpoweredItemData(Player owner, AzeriteEmpoweredData azeriteEmpoweredItem)
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{
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InitAzeritePowerData();
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bool needSave = false;
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if (m_azeritePowers != null)
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{
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for (int i = SharedConst.MaxAzeriteEmpoweredTier; --i >= 0;)
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{
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int selection = azeriteEmpoweredItem.SelectedAzeritePowers[i];
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if (GetTierForAzeritePower(owner.GetClass(), selection) != i)
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{
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needSave = true;
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break;
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}
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SetSelectedAzeritePower(i, selection);
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}
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}
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else
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needSave = true;
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if (needSave)
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ITEM_INSTANCE_AZERITE_EMPOWERED);
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for (int i = 0; i < SharedConst.MaxAzeriteEmpoweredTier; ++i)
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stmt.AddValue(i, m_azeriteEmpoweredItemData.Selections[i]);
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stmt.AddValue(5, GetGUID().GetCounter());
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DB.Characters.Execute(stmt);
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}
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}
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public static new void DeleteFromDB(SQLTransaction trans, ulong itemGuid)
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_ITEM_INSTANCE_AZERITE_EMPOWERED);
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stmt.AddValue(0, itemGuid);
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DB.Characters.ExecuteOrAppend(trans, stmt);
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}
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public override void DeleteFromDB(SQLTransaction trans)
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{
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DeleteFromDB(trans, GetGUID().GetCounter());
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base.DeleteFromDB(trans);
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}
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public uint GetRequiredAzeriteLevelForTier(uint tier)
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{
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return Global.DB2Mgr.GetRequiredAzeriteLevelForAzeritePowerTier(_bonusData.AzeriteTierUnlockSetId, GetContext(), tier);
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}
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public int GetTierForAzeritePower(Class playerClass, int azeritePowerId)
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{
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var azeritePowerItr = m_azeritePowers.Find(power =>
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{
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return power.AzeritePowerID == azeritePowerId && power.Class == (int)playerClass;
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});
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if (azeritePowerItr != null)
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return azeritePowerItr.Tier;
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return SharedConst.MaxAzeriteEmpoweredTier;
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}
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public void SetSelectedAzeritePower(int tier, int azeritePowerId)
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{
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SetUpdateFieldValue(ref m_values.ModifyValue(m_azeriteEmpoweredItemData).ModifyValue(m_azeriteEmpoweredItemData.Selections, tier), azeritePowerId);
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// Not added to UF::ItemData::BonusListIDs, client fakes it on its own too
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_bonusData.AddBonusList(CliDB.AzeritePowerStorage.LookupByKey(azeritePowerId).ItemBonusListID);
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}
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void ClearSelectedAzeritePowers()
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{
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for (int i = 0; i < SharedConst.MaxAzeriteEmpoweredTier; ++i)
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SetUpdateFieldValue(ref m_values.ModifyValue(m_azeriteEmpoweredItemData).ModifyValue(m_azeriteEmpoweredItemData.Selections, i), 0);
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_bonusData = new BonusData(GetTemplate());
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foreach (uint bonusListID in (List<uint>)m_itemData.BonusListIDs)
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_bonusData.AddBonusList(bonusListID);
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}
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public long GetRespecCost()
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{
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Player owner = GetOwner();
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if (owner != null)
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return (long)(MoneyConstants.Gold * Global.DB2Mgr.GetCurveValueAt((uint)Curves.AzeriteEmpoweredItemRespecCost, (float)owner.GetNumRespecs()));
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return (long)PlayerConst.MaxMoneyAmount + 1;
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}
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public override void BuildValuesCreate(WorldPacket data, Player target)
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{
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UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
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WorldPacket buffer = new WorldPacket();
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buffer.WriteUInt8((byte)flags);
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m_objectData.WriteCreate(buffer, flags, this, target);
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m_itemData.WriteCreate(buffer, flags, this, target);
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m_azeriteEmpoweredItemData.WriteCreate(buffer, flags, this, target);
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data.WriteUInt32(buffer.GetSize());
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data.WriteBytes(buffer);
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}
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public override void BuildValuesUpdate(WorldPacket data, Player target)
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{
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UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
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WorldPacket buffer = new WorldPacket();
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if (m_values.HasChanged(TypeId.Object))
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m_objectData.WriteUpdate(buffer, flags, this, target);
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if (m_values.HasChanged(TypeId.Item))
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m_itemData.WriteUpdate(buffer, flags, this, target);
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if (m_values.HasChanged(TypeId.AzeriteEmpoweredItem))
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m_azeriteEmpoweredItemData.WriteUpdate(buffer, flags, this, target);
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data.WriteUInt32(buffer.GetSize());
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data.WriteUInt32(m_values.GetChangedObjectTypeMask());
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data.WriteBytes(buffer);
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}
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public override void ClearUpdateMask(bool remove)
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{
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m_values.ClearChangesMask(m_azeriteEmpoweredItemData);
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base.ClearUpdateMask(remove);
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}
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void InitAzeritePowerData()
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{
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m_azeritePowers = Global.DB2Mgr.GetAzeritePowers(GetEntry());
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if (m_azeritePowers != null)
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m_maxTier = m_azeritePowers.Aggregate((a1, a2) => a1.Tier < a2.Tier ? a2 : a1).Tier;
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}
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public int GetMaxAzeritePowerTier() { return m_maxTier; }
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public uint GetSelectedAzeritePower(int tier)
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{
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return (uint)m_azeriteEmpoweredItemData.Selections[tier];
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}
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}
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}
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