Core/Auras: make area and dynauras condition compliant by using the spellarea searcher instead of script searchers
Port From (https://github.com/TrinityCore/TrinityCore/commit/1f3e365ff6c010424746f34104d1228fb6a96b8a)
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@@ -2077,13 +2077,6 @@ namespace Game.Maps
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i_range = range;
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i_incOwnRadius = incOwnRadius;
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i_incTargetRadius = incTargetRadius;
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if (_spellInfo == null)
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{
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DynamicObject dynObj = i_obj.ToDynamicObject();
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if (dynObj)
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_spellInfo = dynObj.GetSpellInfo();
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}
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}
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public bool Invoke(Unit u)
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