Core/Objects: cache current liquid status of objects when updating position data and use it to replace unnecessary vmap lookups
Port From (https://github.com/TrinityCore/TrinityCore/commit/d18d2b84f2c3e6e1005316625da80c99dd414bcc)
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@@ -104,7 +104,6 @@ namespace Game.Entities
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PlayerUnderwaterState m_MirrorTimerFlags;
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PlayerUnderwaterState m_MirrorTimerFlagsLast;
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bool m_isInWater;
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//Stats
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uint m_baseSpellPower;
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