Core/Objects: cache current liquid status of objects when updating position data and use it to replace unnecessary vmap lookups

Port From (https://github.com/TrinityCore/TrinityCore/commit/d18d2b84f2c3e6e1005316625da80c99dd414bcc)
This commit is contained in:
hondacrx
2022-02-17 16:55:41 -05:00
parent abf34c53b4
commit 5bd2878a4e
5 changed files with 32 additions and 56 deletions
+18 -21
View File
@@ -63,13 +63,13 @@ namespace Game.Entities
return HasUnitFlag(UnitFlags.Rename | UnitFlags.Swimming);
}
public virtual bool IsInWater()
public bool IsInWater()
{
return GetMap().IsInWater(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ());
return GetLiquidStatus().HasAnyFlag(ZLiquidStatus.InWater | ZLiquidStatus.UnderWater);
}
public virtual bool IsUnderWater()
public bool IsUnderWater()
{
return GetMap().IsUnderWater(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ());
return GetLiquidStatus().HasFlag(ZLiquidStatus.UnderWater);
}
void PropagateSpeedChange() { GetMotionMaster().PropagateSpeedChange(); }
@@ -820,30 +820,26 @@ namespace Game.Entities
public override void ProcessPositionDataChanged(PositionFullTerrainStatus data)
{
ZLiquidStatus oldLiquidStatus = GetLiquidStatus();
base.ProcessPositionDataChanged(data);
ProcessTerrainStatusUpdate(data.LiquidStatus, data.LiquidInfo);
ProcessTerrainStatusUpdate(oldLiquidStatus, data.LiquidInfo);
}
public virtual void SetInWater(bool inWater)
{
// remove appropriate auras if we are swimming/not swimming respectively
if (inWater)
RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.UnderWater);
else
RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.AboveWater);
}
public virtual void ProcessTerrainStatusUpdate(ZLiquidStatus status, Optional<LiquidData> liquidData)
public virtual void ProcessTerrainStatusUpdate(ZLiquidStatus oldLiquidStatus, Optional<LiquidData> newLiquidData)
{
if (!IsControlledByPlayer())
return;
SetInWater(status.HasAnyFlag(ZLiquidStatus.Swimming));
// remove appropriate auras if we are swimming/not swimming respectively
if (IsInWater())
RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.UnderWater);
else
RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.AboveWater);
// liquid aura handling
LiquidTypeRecord curLiquid = null;
if (status.HasAnyFlag(ZLiquidStatus.Swimming) && liquidData.HasValue)
curLiquid = CliDB.LiquidTypeStorage.LookupByKey(liquidData.Value.entry);
if (IsInWater() && newLiquidData.HasValue)
curLiquid = CliDB.LiquidTypeStorage.LookupByKey(newLiquidData.Value.entry);
if (curLiquid != _lastLiquid)
{
if (_lastLiquid != null && _lastLiquid.SpellID != 0)
@@ -856,10 +852,11 @@ namespace Game.Entities
if (curLiquid != null && curLiquid.SpellID != 0 && (!player || !player.IsGameMaster()))
CastSpell(this, curLiquid.SpellID, true);
// mount capability depends on liquid state change
UpdateMountCapability();
}
// mount capability depends on liquid state change
if (oldLiquidStatus != GetLiquidStatus())
UpdateMountCapability();
}
public bool SetWalk(bool enable)