CreatureAI Cleanups
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@@ -120,11 +120,13 @@ namespace Framework.Constants
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NoDamage = 4, // used also in case when damage applied to health but not applied to spell channelInterruptFlags/etc
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Self = 5
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}
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public enum WeaponDamageRange
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{
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MinDamage,
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MaxDamage
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}
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public enum UnitMods
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{
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StatStrength, // STAT_STRENGTH..UNIT_MOD_STAT_INTELLECT must be in existed order, it's accessed by index values of Stats enum.
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