Core/Characters: Added Dracthyr Evoker creation data
Port From (https://github.com/TrinityCore/TrinityCore/commit/b71b121c51214d220163a3c278f212b6804ad644)
This commit is contained in:
@@ -0,0 +1,94 @@
|
||||
/*
|
||||
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using Framework.Constants;
|
||||
using Game;
|
||||
using Game.Entities;
|
||||
using Game.Scripting;
|
||||
using Game.Spells;
|
||||
using System;
|
||||
|
||||
namespace Scripts.DragonIsles
|
||||
{
|
||||
struct SpellIds
|
||||
{
|
||||
// Spells
|
||||
public const uint DracthyrLogin = 369728; // teleports to random room, plays scene for the room, binds the home position
|
||||
public const uint Stasis1 = 369735; // triggers 366620
|
||||
public const uint Stasis2 = 366620; // triggers 366636
|
||||
public const uint Stasis3 = 366636; // removes 365560, sends first quest (64864)
|
||||
public const uint Stasis4 = 365560; // freeze the target
|
||||
public const uint DracthyrMovieRoom01 = 394245; // scene for room 1
|
||||
public const uint DracthyrMovieRoom02 = 394279; // scene for room 2
|
||||
public const uint DracthyrMovieRoom03 = 394281; // scene for room 3
|
||||
public const uint DracthyrMovieRoom04 = 394282; // scene for room 4
|
||||
//public const uint DracthyrMovieRoom05 = 394283, // scene for room 5 (only plays sound, unused?)
|
||||
}
|
||||
|
||||
struct MiscConst
|
||||
{
|
||||
public static Tuple<uint, Position>[] LoginRoomData =
|
||||
{
|
||||
Tuple.Create(SpellIds.DracthyrMovieRoom01, new Position(5725.32f, -3024.26f, 251.047f, 0.01745329238474369f)),
|
||||
Tuple.Create(SpellIds.DracthyrMovieRoom02, new Position( 5743.03f, -3067.28f, 251.047f, 0.798488140106201171f)),
|
||||
Tuple.Create(SpellIds.DracthyrMovieRoom03, new Position(5787.1597f, -3083.3906f, 251.04698f, 1.570796370506286621f)),
|
||||
Tuple.Create(SpellIds.DracthyrMovieRoom04, new Position(5829.32f, -3064.49f, 251.047f, 2.364955902099609375f))
|
||||
};
|
||||
}
|
||||
|
||||
[Script] // 369728 - Dracthyr Login
|
||||
class spell_dracthyr_login : SpellScript
|
||||
{
|
||||
public override bool Validate(SpellInfo spellInfo)
|
||||
{
|
||||
return ValidateSpellInfo(SpellIds.DracthyrMovieRoom01, SpellIds.DracthyrMovieRoom02, SpellIds.DracthyrMovieRoom03, SpellIds.DracthyrMovieRoom04);
|
||||
}
|
||||
|
||||
void HandleTeleport(uint effIndex)
|
||||
{
|
||||
var room = MiscConst.LoginRoomData[RandomHelper.URand(0, 3)];
|
||||
|
||||
WorldLocation dest = GetHitUnit().GetWorldLocation();
|
||||
SetExplTargetDest(dest);
|
||||
|
||||
GetHitDest().Relocate(room.Item2);
|
||||
|
||||
GetCaster().CastSpell(GetHitUnit(), room.Item1, true);
|
||||
}
|
||||
|
||||
public override void Register()
|
||||
{
|
||||
OnEffectHitTarget.Add(new EffectHandler(HandleTeleport, 0, SpellEffectName.TeleportUnits));
|
||||
}
|
||||
}
|
||||
|
||||
[Script] // 3730 - Dracthyr Evoker Intro (Post Movie)
|
||||
class scene_dracthyr_evoker_intro : SceneScript
|
||||
{
|
||||
public scene_dracthyr_evoker_intro() : base("scene_dracthyr_evoker_intro") { }
|
||||
|
||||
public override void OnSceneComplete(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
|
||||
{
|
||||
player.CastSpell(player, SpellIds.Stasis1, true);
|
||||
}
|
||||
|
||||
public override void OnSceneCancel(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
|
||||
{
|
||||
player.CastSpell(player, SpellIds.Stasis1, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user