Core/Spells: Cleanup spell effects

Port From (https://github.com/TrinityCore/TrinityCore/commit/8a4e1119ac21e2d1112d1717337597fe073e495f)
This commit is contained in:
hondacrx
2021-09-08 17:40:50 -04:00
parent 2af5cad79f
commit 5c4a7511ff
41 changed files with 2378 additions and 1987 deletions
+73 -68
View File
@@ -129,9 +129,9 @@ namespace Game.Spells
if (IsSelfcasted() || caster == null || !caster.IsFriendlyTo(GetTarget()))
{
bool negativeFound = false;
foreach (SpellEffectInfo effect in GetBase().GetSpellInfo().GetEffects())
foreach (var spellEffectInfo in GetBase().GetSpellInfo().GetEffects())
{
if (effect != null && (Convert.ToBoolean((1 << (int)effect.EffectIndex) & effMask) && !GetBase().GetSpellInfo().IsPositiveEffect(effect.EffectIndex)))
if (((1 << (int)spellEffectInfo.EffectIndex) & effMask) != 0 && !GetBase().GetSpellInfo().IsPositiveEffect(spellEffectInfo.EffectIndex))
{
negativeFound = true;
break;
@@ -144,9 +144,9 @@ namespace Game.Spells
else
{
bool positiveFound = false;
foreach (SpellEffectInfo effect in GetBase().GetSpellInfo().GetEffects())
foreach (var spellEffectInfo in GetBase().GetSpellInfo().GetEffects())
{
if (effect != null && (Convert.ToBoolean((1 << (int)effect.EffectIndex) & effMask) && GetBase().GetSpellInfo().IsPositiveEffect(effect.EffectIndex)))
if (((1 << (int)spellEffectInfo.EffectIndex) & effMask) != 0 && GetBase().GetSpellInfo().IsPositiveEffect(spellEffectInfo.EffectIndex))
{
positiveFound = true;
break;
@@ -380,10 +380,10 @@ namespace Game.Spells
// shouldn't be in constructor - functions in AuraEffect.AuraEffect use polymorphism
_effects = new AuraEffect[SpellConst.MaxEffects];
foreach (SpellEffectInfo effect in GetSpellInfo().GetEffects())
foreach (var spellEffectInfo in GetSpellInfo().GetEffects())
{
if (effect != null && Convert.ToBoolean(effMask & (1 << (int)effect.EffectIndex)))
_effects[effect.EffectIndex] = new AuraEffect(this, effect, baseAmount != null ? baseAmount[effect.EffectIndex] : null, caster);
if ((effMask & (1 << (int)spellEffectInfo.EffectIndex)) != 0)
_effects[spellEffectInfo.EffectIndex] = new AuraEffect(this, spellEffectInfo, baseAmount != null ? baseAmount[spellEffectInfo.EffectIndex] : null, caster);
}
}
@@ -518,10 +518,10 @@ namespace Game.Spells
bool addUnit = true;
// check target immunities
for (byte effIndex = 0; effIndex < SpellConst.MaxEffects; ++effIndex)
foreach (var spellEffectInfo in GetSpellInfo().GetEffects())
{
if (unit.IsImmunedToSpellEffect(GetSpellInfo(), effIndex, caster))
value &= ~(1u << effIndex);
if (unit.IsImmunedToSpellEffect(GetSpellInfo(), spellEffectInfo, caster))
value &= ~(1u << (int)spellEffectInfo.EffectIndex);
}
@@ -954,9 +954,9 @@ namespace Game.Spells
public bool HasMoreThanOneEffectForType(AuraType auraType)
{
uint count = 0;
foreach (SpellEffectInfo effect in GetSpellInfo().GetEffects())
foreach (var spellEffectInfo in GetSpellInfo().GetEffects())
{
if (effect != null && HasEffect(effect.EffectIndex) && effect.ApplyAuraName == auraType)
if (HasEffect(spellEffectInfo.EffectIndex) && spellEffectInfo.ApplyAuraName == auraType)
++count;
}
@@ -965,9 +965,9 @@ namespace Game.Spells
public bool IsArea()
{
foreach (SpellEffectInfo effect in GetSpellInfo().GetEffects())
foreach (var spellEffectInfo in GetSpellInfo().GetEffects())
{
if (effect != null && HasEffect(effect.EffectIndex) && effect.IsAreaAuraEffect())
if (HasEffect(spellEffectInfo.EffectIndex) && spellEffectInfo.IsAreaAuraEffect())
return true;
}
return false;
@@ -1003,12 +1003,12 @@ namespace Game.Spells
if (GetCasterGUID() != GetOwner().GetGUID())
{
// owner == caster for area auras, check for possible bad data in DB
foreach (SpellEffectInfo effect in GetSpellInfo().GetEffects())
foreach (var spellEffectInfo in GetSpellInfo().GetEffects())
{
if (effect == null || !effect.IsEffect())
if (!spellEffectInfo.IsEffect())
continue;
if (effect.IsTargetingArea() || effect.IsAreaAuraEffect())
if (spellEffectInfo.IsTargetingArea() || spellEffectInfo.IsAreaAuraEffect())
return false;
}
@@ -1496,17 +1496,17 @@ namespace Game.Spells
if (IsPassive() && sameCaster && (m_spellInfo.IsDifferentRankOf(existingSpellInfo) || (m_spellInfo.Id == existingSpellInfo.Id && m_castItemGuid.IsEmpty())))
return false;
foreach (SpellEffectInfo effect in existingSpellInfo.GetEffects())
foreach (var spellEffectInfo in existingSpellInfo.GetEffects())
{
// prevent remove triggering aura by triggered aura
if (effect != null && effect.TriggerSpell == GetId())
if (spellEffectInfo.TriggerSpell == GetId())
return true;
}
foreach (SpellEffectInfo effect in GetSpellInfo().GetEffects())
foreach (var spellEffectInfo in GetSpellInfo().GetEffects())
{
// prevent remove triggered aura by triggering aura refresh
if (effect != null && effect.TriggerSpell == existingAura.GetId())
if (spellEffectInfo.TriggerSpell == existingAura.GetId())
return true;
}
@@ -1544,35 +1544,40 @@ namespace Game.Spells
return true;
// check same periodic auras
for (byte i = 0; i < SpellConst.MaxEffects; i++)
bool hasPeriodicNonAreaEffect(SpellInfo spellInfo)
{
SpellEffectInfo effect = m_spellInfo.GetEffect(i);
if (effect == null)
continue;
switch (effect.ApplyAuraName)
foreach (var spellEffectInfo in spellInfo.GetEffects())
{
// DOT or HOT from different casters will stack
case AuraType.PeriodicDamage:
case AuraType.PeriodicDummy:
case AuraType.PeriodicHeal:
case AuraType.PeriodicTriggerSpell:
case AuraType.PeriodicEnergize:
case AuraType.PeriodicManaLeech:
case AuraType.PeriodicLeech:
case AuraType.PowerBurn:
case AuraType.ObsModPower:
case AuraType.ObsModHealth:
case AuraType.PeriodicTriggerSpellWithValue:
SpellEffectInfo existingEffect = m_spellInfo.GetEffect(i);
// periodic auras which target areas are not allowed to stack this way (replenishment for example)
if (effect.IsTargetingArea() || (existingEffect != null && existingEffect.IsTargetingArea()))
switch (spellEffectInfo.ApplyAuraName)
{
// DOT or HOT from different casters will stack
case AuraType.PeriodicDamage:
case AuraType.PeriodicDummy:
case AuraType.PeriodicHeal:
case AuraType.PeriodicTriggerSpell:
case AuraType.PeriodicEnergize:
case AuraType.PeriodicManaLeech:
case AuraType.PeriodicLeech:
case AuraType.PowerBurn:
case AuraType.ObsModPower:
case AuraType.ObsModHealth:
case AuraType.PeriodicTriggerSpellWithValue:
{
// periodic auras which target areas are not allowed to stack this way (replenishment for example)
if (spellEffectInfo.IsTargetingArea())
return false;
return true;
}
default:
break;
return true;
default:
break;
}
}
return false;
}
if (hasPeriodicNonAreaEffect(m_spellInfo) && hasPeriodicNonAreaEffect(existingSpellInfo))
return true;
}
if (HasEffectType(AuraType.ControlVehicle) && existingAura.HasEffectType(AuraType.ControlVehicle))
@@ -2398,17 +2403,17 @@ namespace Game.Spells
{
case TypeId.Unit:
case TypeId.Player:
foreach (SpellEffectInfo effect in spellProto.GetEffects())
foreach (var spellEffectInfo in spellProto.GetEffects())
{
if (effect != null && effect.IsUnitOwnedAuraEffect())
effMask |= (uint)(1 << (int)effect.EffectIndex);
if (spellEffectInfo.IsUnitOwnedAuraEffect())
effMask |= (1u << (int)spellEffectInfo.EffectIndex);
}
break;
case TypeId.DynamicObject:
foreach (SpellEffectInfo effect in spellProto.GetEffects())
foreach (var spellEffectInfo in spellProto.GetEffects())
{
if (effect != null && effect.Effect == SpellEffectName.PersistentAreaAura)
effMask |= (uint)(1 << (int)effect.EffectIndex);
if (spellEffectInfo.Effect == SpellEffectName.PersistentAreaAura)
effMask |= (1u << (int)spellEffectInfo.EffectIndex);
}
break;
default:
@@ -2627,13 +2632,13 @@ namespace Game.Spells
targets.Add(target, targetPair.Value);
}
foreach (SpellEffectInfo effect in GetSpellInfo().GetEffects())
foreach (var spellEffectInfo in GetSpellInfo().GetEffects())
{
if (effect == null || !HasEffect(effect.EffectIndex))
if (!HasEffect(spellEffectInfo.EffectIndex))
continue;
// area auras only
if (effect.Effect == SpellEffectName.ApplyAura)
if (spellEffectInfo.Effect == SpellEffectName.ApplyAura)
continue;
// skip area update if owner is not in world!
@@ -2644,11 +2649,11 @@ namespace Game.Spells
continue;
List<Unit> units = new();
var condList = effect.ImplicitTargetConditions;
var condList = spellEffectInfo.ImplicitTargetConditions;
float radius = effect.CalcRadius(refe);
float radius = spellEffectInfo.CalcRadius(refe);
SpellTargetCheckTypes selectionType = SpellTargetCheckTypes.Default;
switch (effect.Effect)
switch (spellEffectInfo.Effect)
{
case SpellEffectName.ApplyAreaAuraParty:
case SpellEffectName.ApplyAreaAuraPartyNonrandom:
@@ -2709,7 +2714,7 @@ namespace Game.Spells
if (!targets.ContainsKey(unit))
targets[unit] = 0;
targets[unit] |= 1u << (int)effect.EffectIndex;
targets[unit] |= 1u << (int)spellEffectInfo.EffectIndex;
}
}
}
@@ -2717,10 +2722,10 @@ namespace Game.Spells
public void AddStaticApplication(Unit target, uint effMask)
{
// only valid for non-area auras
foreach (SpellEffectInfo effect in GetSpellInfo().GetEffects())
foreach (var spellEffectInfo in GetSpellInfo().GetEffects())
{
if (effect != null && (effMask & (1u << (int)effect.EffectIndex)) != 0 && effect.Effect != SpellEffectName.ApplyAura)
effMask &= ~(1u << (int)effect.EffectIndex);
if ((effMask & (1u << (int)spellEffectInfo.EffectIndex)) != 0 && spellEffectInfo.IsEffect(SpellEffectName.ApplyAura))
effMask &= ~(1u << (int)spellEffectInfo.EffectIndex);
}
if (effMask == 0)
@@ -2765,18 +2770,18 @@ namespace Game.Spells
Unit dynObjOwnerCaster = GetDynobjOwner().GetCaster();
float radius = GetDynobjOwner().GetRadius();
foreach (SpellEffectInfo effect in GetSpellInfo().GetEffects())
foreach (var spellEffectInfo in GetSpellInfo().GetEffects())
{
if (effect == null || !HasEffect(effect.EffectIndex))
if (!HasEffect(spellEffectInfo.EffectIndex))
continue;
// we can't use effect type like area auras to determine check type, check targets
SpellTargetCheckTypes selectionType = effect.TargetA.GetCheckType();
if (effect.TargetB.GetReferenceType() == SpellTargetReferenceTypes.Dest)
selectionType = effect.TargetB.GetCheckType();
SpellTargetCheckTypes selectionType = spellEffectInfo.TargetA.GetCheckType();
if (spellEffectInfo.TargetB.GetReferenceType() == SpellTargetReferenceTypes.Dest)
selectionType = spellEffectInfo.TargetB.GetCheckType();
List<Unit> targetList = new();
var condList = effect.ImplicitTargetConditions;
var condList = spellEffectInfo.ImplicitTargetConditions;
WorldObjectSpellAreaTargetCheck check = new(radius, GetDynobjOwner(), dynObjOwnerCaster, dynObjOwnerCaster, GetSpellInfo(), selectionType, condList, SpellTargetObjectTypes.Unit);
UnitListSearcher searcher = new(GetDynobjOwner(), targetList, check);
@@ -2790,7 +2795,7 @@ namespace Game.Spells
if (!targets.ContainsKey(unit))
targets[unit] = 0;
targets[unit] |= 1u << (int)effect.EffectIndex;
targets[unit] |= 1u << (int)spellEffectInfo.EffectIndex;
}
}
}
+12 -12
View File
@@ -2097,8 +2097,8 @@ namespace Game.Spells
}
//some spell has one aura of mount and one of vehicle
foreach (SpellEffectInfo effect in GetSpellInfo().GetEffects())
if (effect != null && GetSpellEffectInfo().Effect == SpellEffectName.Summon && effect.MiscValue == GetMiscValue())
foreach (var spellEffectInfo in GetSpellInfo().GetEffects())
if (spellEffectInfo.IsEffect(SpellEffectName.Summon) && spellEffectInfo.MiscValue == GetMiscValue())
displayId = 0;
}
@@ -4910,7 +4910,7 @@ namespace Game.Spells
// Consecrate ticks can miss and will not show up in the combat log
// dynobj auras must always have a caster
if (GetSpellEffectInfo().Effect == SpellEffectName.PersistentAreaAura &&
if (GetSpellEffectInfo().IsEffect(SpellEffectName.PersistentAreaAura) &&
caster.SpellHitResult(target, GetSpellInfo(), false) != SpellMissInfo.None)
return;
@@ -4982,7 +4982,7 @@ namespace Game.Spells
damage = Unit.SpellCriticalDamageBonus(caster, m_spellInfo, damage, target);
// Calculate armor mitigation
if (Unit.IsDamageReducedByArmor(GetSpellInfo().GetSchoolMask(), GetSpellInfo(), (sbyte)GetEffIndex()))
if (Unit.IsDamageReducedByArmor(GetSpellInfo().GetSchoolMask(), GetSpellInfo(), GetSpellEffectInfo()))
{
uint damageReducedArmor = Unit.CalcArmorReducedDamage(caster, target, damage, GetSpellInfo(), GetSpellInfo().GetAttackType(), GetBase().GetCasterLevel());
cleanDamage.mitigated_damage += damage - damageReducedArmor;
@@ -4991,7 +4991,7 @@ namespace Game.Spells
if (!GetSpellInfo().HasAttribute(SpellAttr4.FixedDamage))
{
if (GetSpellEffectInfo().IsTargetingArea() || GetSpellEffectInfo().IsAreaAuraEffect() || GetSpellEffectInfo().Effect == SpellEffectName.PersistentAreaAura)
if (GetSpellEffectInfo().IsTargetingArea() || GetSpellEffectInfo().IsAreaAuraEffect() || GetSpellEffectInfo().IsEffect(SpellEffectName.PersistentAreaAura))
damage = (uint)target.CalculateAOEAvoidance((int)damage, (uint)m_spellInfo.SchoolMask, GetBase().GetCastItemGUID());
}
@@ -5043,7 +5043,7 @@ namespace Game.Spells
}
// dynobj auras must always have a caster
if (GetSpellEffectInfo().Effect == SpellEffectName.PersistentAreaAura &&
if (GetSpellEffectInfo().IsEffect(SpellEffectName.PersistentAreaAura) &&
caster.SpellHitResult(target, GetSpellInfo(), false) != SpellMissInfo.None)
return;
@@ -5064,7 +5064,7 @@ namespace Game.Spells
damage = Unit.SpellCriticalDamageBonus(caster, m_spellInfo, damage, target);
// Calculate armor mitigation
if (Unit.IsDamageReducedByArmor(GetSpellInfo().GetSchoolMask(), GetSpellInfo(), (sbyte)GetEffIndex()))
if (Unit.IsDamageReducedByArmor(GetSpellInfo().GetSchoolMask(), GetSpellInfo(), GetSpellEffectInfo()))
{
uint damageReducedArmor = Unit.CalcArmorReducedDamage(caster, target, damage, GetSpellInfo(), GetSpellInfo().GetAttackType(), GetBase().GetCasterLevel());
cleanDamage.mitigated_damage += damage - damageReducedArmor;
@@ -5073,7 +5073,7 @@ namespace Game.Spells
if (!GetSpellInfo().HasAttribute(SpellAttr4.FixedDamage))
{
if (GetSpellEffectInfo().IsTargetingArea() || GetSpellEffectInfo().IsAreaAuraEffect() || GetSpellEffectInfo().Effect == SpellEffectName.PersistentAreaAura)
if (GetSpellEffectInfo().IsTargetingArea() || GetSpellEffectInfo().IsAreaAuraEffect() || GetSpellEffectInfo().IsEffect(SpellEffectName.PersistentAreaAura))
damage = (uint)target.CalculateAOEAvoidance((int)damage, (uint)m_spellInfo.SchoolMask, GetBase().GetCastItemGUID());
}
@@ -5236,7 +5236,7 @@ namespace Game.Spells
return;
}
if (GetSpellEffectInfo().Effect == SpellEffectName.PersistentAreaAura &&
if (GetSpellEffectInfo().IsEffect(SpellEffectName.PersistentAreaAura) &&
caster.SpellHitResult(target, GetSpellInfo(), false) != SpellMissInfo.None)
return;
@@ -5648,11 +5648,11 @@ namespace Game.Spells
else
{
List<uint> summonedEntries = new();
foreach (var spellEffect in triggerSpellInfo.GetEffects())
foreach (var spellEffectInfo in triggerSpellInfo.GetEffects())
{
if (spellEffect != null && spellEffect.Effect == SpellEffectName.Summon)
if (spellEffectInfo.IsEffect(SpellEffectName.Summon))
{
uint summonEntry = (uint)spellEffect.MiscValue;
uint summonEntry = (uint)spellEffectInfo.MiscValue;
if (summonEntry != 0)
summonedEntries.Add(summonEntry);