Core/Spells: Cleanup spell effects
Port From (https://github.com/TrinityCore/TrinityCore/commit/8a4e1119ac21e2d1112d1717337597fe073e495f)
This commit is contained in:
+175
-222
@@ -41,7 +41,7 @@ namespace Game.Spells
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if (spellEffect == null)
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continue;
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_effects[spellEffect.EffectIndex] = new SpellEffectInfo(this, spellEffect);
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_effects.Add(new SpellEffectInfo(this, spellEffect));
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}
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SpellName = spellName.Name;
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@@ -246,20 +246,19 @@ namespace Game.Spells
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}
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public SpellInfo(SpellNameRecord spellName, Difficulty difficulty, List<SpellEffectRecord> effects)
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{
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Id = spellName.Id;
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Difficulty = difficulty;
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SpellName = spellName.Name;
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foreach (SpellEffectRecord spellEffect in effects)
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_effects[spellEffect.EffectIndex] = new SpellEffectInfo(this, spellEffect);
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_effects.Add(new SpellEffectInfo(this, spellEffect));
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}
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public bool HasEffect(SpellEffectName effect)
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{
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foreach (SpellEffectInfo eff in _effects)
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if (eff != null && eff.IsEffect(effect))
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foreach (var effectInfo in _effects)
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if (effectInfo.IsEffect(effect))
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return true;
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return false;
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@@ -267,8 +266,8 @@ namespace Game.Spells
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public bool HasAura(AuraType aura)
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{
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foreach (SpellEffectInfo effect in _effects)
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if (effect != null && effect.IsAura(aura))
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foreach (var effectInfo in _effects)
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if (effectInfo.IsAura(aura))
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return true;
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return false;
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@@ -276,8 +275,8 @@ namespace Game.Spells
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public bool HasAreaAuraEffect()
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{
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foreach (SpellEffectInfo effect in _effects)
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if (effect != null && effect.IsAreaAuraEffect())
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foreach (var effectInfo in _effects)
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if (effectInfo.IsAreaAuraEffect())
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return true;
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return false;
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@@ -285,12 +284,9 @@ namespace Game.Spells
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public bool HasOnlyDamageEffects()
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{
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foreach (SpellEffectInfo effect in _effects)
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foreach (var effectInfo in _effects)
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{
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if (effect == null)
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continue;
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switch (effect.Effect)
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switch (effectInfo.Effect)
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{
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case SpellEffectName.WeaponDamage:
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case SpellEffectName.WeaponDamageNoSchool:
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@@ -311,11 +307,9 @@ namespace Game.Spells
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public bool IsExplicitDiscovery()
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{
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SpellEffectInfo effect0 = GetEffect(0);
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SpellEffectInfo effect1 = GetEffect(1);
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return ((effect0 != null && (effect0.Effect == SpellEffectName.CreateRandomItem || effect0.Effect == SpellEffectName.CreateLoot))
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&& effect1 != null && effect1.Effect == SpellEffectName.ScriptEffect)
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return ((GetEffect(0).Effect == SpellEffectName.CreateRandomItem
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|| GetEffect(0).Effect == SpellEffectName.CreateLoot)
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&& GetEffect(1).Effect == SpellEffectName.ScriptEffect)
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|| Id == 64323;
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}
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@@ -326,19 +320,19 @@ namespace Game.Spells
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public bool IsQuestTame()
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{
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SpellEffectInfo effect0 = GetEffect(0);
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SpellEffectInfo effect1 = GetEffect(1);
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return effect0 != null && effect1 != null && effect0.Effect == SpellEffectName.Threat && effect1.Effect == SpellEffectName.ApplyAura
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&& effect1.ApplyAuraName == AuraType.Dummy;
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if (GetEffects().Count < 2)
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return false;
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return GetEffect(0).Effect == SpellEffectName.Threat && GetEffect(1).Effect == SpellEffectName.ApplyAura && GetEffect(1).ApplyAuraName == AuraType.Dummy;
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}
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public bool IsProfession()
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{
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foreach (SpellEffectInfo effect in _effects)
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foreach (var effectInfo in _effects)
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{
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if (effect != null && effect.Effect == SpellEffectName.Skill)
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if (effectInfo.IsEffect(SpellEffectName.Skill))
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{
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uint skill = (uint)effect.MiscValue;
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uint skill = (uint)effectInfo.MiscValue;
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if (Global.SpellMgr.IsProfessionSkill(skill))
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return true;
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@@ -349,10 +343,9 @@ namespace Game.Spells
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public bool IsPrimaryProfession()
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{
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foreach (SpellEffectInfo effect in _effects)
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if (effect != null && effect.Effect == SpellEffectName.Skill)
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if (Global.SpellMgr.IsPrimaryProfessionSkill((uint)effect.MiscValue))
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return true;
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foreach (var effectInfo in _effects)
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if (effectInfo.IsEffect(SpellEffectName.Skill) && Global.SpellMgr.IsPrimaryProfessionSkill((uint)effectInfo.MiscValue))
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return true;
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return false;
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}
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@@ -375,8 +368,8 @@ namespace Game.Spells
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public bool IsAffectingArea()
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{
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foreach (SpellEffectInfo effect in _effects)
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if (effect != null && effect.IsEffect() && (effect.IsTargetingArea() || effect.IsEffect(SpellEffectName.PersistentAreaAura) || effect.IsAreaAuraEffect()))
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foreach (var effectInfo in _effects)
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if (effectInfo.IsEffect() && (effectInfo.IsTargetingArea() || effectInfo.IsEffect(SpellEffectName.PersistentAreaAura) || effectInfo.IsAreaAuraEffect()))
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return true;
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return false;
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@@ -385,8 +378,8 @@ namespace Game.Spells
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// checks if spell targets are selected from area, doesn't include spell effects in check (like area wide auras for example)
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public bool IsTargetingArea()
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{
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foreach (SpellEffectInfo effect in _effects)
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if (effect != null && effect.IsEffect() && effect.IsTargetingArea())
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foreach (var effectInfo in _effects)
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if (effectInfo.IsEffect() && effectInfo.IsTargetingArea())
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return true;
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return false;
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@@ -405,12 +398,12 @@ namespace Game.Spells
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if (triggeringSpell.IsChanneled())
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{
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SpellCastTargetFlags mask = 0;
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foreach (SpellEffectInfo effect in _effects)
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foreach (var effectInfo in _effects)
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{
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if (effect != null && (effect.TargetA.GetTarget() != Framework.Constants.Targets.UnitCaster && effect.TargetA.GetTarget() != Framework.Constants.Targets.DestCaster
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&& effect.TargetB.GetTarget() != Framework.Constants.Targets.UnitCaster && effect.TargetB.GetTarget() != Framework.Constants.Targets.DestCaster))
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if (effectInfo.TargetA.GetTarget() != Framework.Constants.Targets.UnitCaster && effectInfo.TargetA.GetTarget() != Framework.Constants.Targets.DestCaster
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&& effectInfo.TargetB.GetTarget() != Framework.Constants.Targets.UnitCaster && effectInfo.TargetB.GetTarget() != Framework.Constants.Targets.DestCaster)
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{
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mask |= effect.GetProvidedTargetMask();
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mask |= effectInfo.GetProvidedTargetMask();
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}
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}
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@@ -441,22 +434,19 @@ namespace Game.Spells
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return false;
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// All stance spells. if any better way, change it.
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foreach (SpellEffectInfo effect in _effects)
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foreach (var effectInfo in _effects)
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{
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if (effect == null)
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continue;
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switch (SpellFamilyName)
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{
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case SpellFamilyNames.Paladin:
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// Paladin aura Spell
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if (effect.Effect == SpellEffectName.ApplyAreaAuraRaid)
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if (effectInfo.Effect == SpellEffectName.ApplyAreaAuraRaid)
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return false;
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break;
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case SpellFamilyNames.Druid:
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// Druid form Spell
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if (effect.Effect == SpellEffectName.ApplyAura &&
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effect.ApplyAuraName == AuraType.ModShapeshift)
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if (effectInfo.Effect == SpellEffectName.ApplyAura &&
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effectInfo.ApplyAuraName == AuraType.ModShapeshift)
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return false;
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break;
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}
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@@ -504,26 +494,18 @@ namespace Game.Spells
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if (HasAttribute(SpellAttr2.CanTargetDead) || Targets.HasAnyFlag(SpellCastTargetFlags.CorpseAlly | SpellCastTargetFlags.CorpseEnemy | SpellCastTargetFlags.UnitDead))
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return true;
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foreach (SpellEffectInfo effect in _effects)
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{
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if (effect == null)
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continue;
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if (effect.TargetA.GetObjectType() == SpellTargetObjectTypes.Corpse || effect.TargetB.GetObjectType() == SpellTargetObjectTypes.Corpse)
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foreach (var effectInfo in _effects)
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if (effectInfo.TargetA.GetObjectType() == SpellTargetObjectTypes.Corpse || effectInfo.TargetB.GetObjectType() == SpellTargetObjectTypes.Corpse)
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return true;
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}
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return false;
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}
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public bool IsGroupBuff()
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{
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foreach (SpellEffectInfo effect in _effects)
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foreach (var effectInfo in _effects)
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{
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if (effect == null)
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continue;
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switch (effect.TargetA.GetCheckType())
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switch (effectInfo.TargetA.GetCheckType())
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{
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case SpellTargetCheckTypes.Party:
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case SpellTargetCheckTypes.Raid:
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@@ -794,8 +776,7 @@ namespace Game.Spells
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// talents that learn spells can have stance requirements that need ignore
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// (this requirement only for client-side stance show in talent description)
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/* TODO: 6.x fix this in proper way (probably spell flags/attributes?)
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if (CliDB.GetTalentSpellCost(Id) > 0 &&
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(Effects[0].Effect == SpellEffects.LearnSpell || Effects[1].Effect == SpellEffects.LearnSpell || Effects[2].Effect == SpellEffects.LearnSpell))
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if (CliDB.GetTalentSpellCost(Id) > 0 && HasEffect(SpellEffects.LearnSpell))
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return SpellCastResult.SpellCastOk;
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*/
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@@ -974,16 +955,16 @@ namespace Game.Spells
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// aura limitations
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if (player)
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{
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foreach (SpellEffectInfo effect in _effects)
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foreach (var effectInfo in _effects)
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{
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if (effect == null || !effect.IsAura())
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if (!effectInfo.IsAura())
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continue;
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switch (effect.ApplyAuraName)
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switch (effectInfo.ApplyAuraName)
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{
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case AuraType.ModShapeshift:
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{
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SpellShapeshiftFormRecord spellShapeshiftForm = CliDB.SpellShapeshiftFormStorage.LookupByKey(effect.MiscValue);
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SpellShapeshiftFormRecord spellShapeshiftForm = CliDB.SpellShapeshiftFormStorage.LookupByKey(effectInfo.MiscValue);
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if (spellShapeshiftForm != null)
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{
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uint mountType = spellShapeshiftForm.MountTypeID;
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@@ -995,7 +976,7 @@ namespace Game.Spells
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}
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case AuraType.Mounted:
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{
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uint mountType = (uint)effect.MiscValueB;
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uint mountType = (uint)effectInfo.MiscValueB;
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MountRecord mountEntry = Global.DB2Mgr.GetMount(Id);
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if (mountEntry != null)
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mountType = mountEntry.MountTypeID;
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@@ -1224,11 +1205,11 @@ namespace Game.Spells
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if (vehicle)
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{
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VehicleSeatFlags checkMask = 0;
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foreach (SpellEffectInfo effect in _effects)
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foreach (var effectInfo in _effects)
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{
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if (effect != null && effect.ApplyAuraName == AuraType.ModShapeshift)
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if (effectInfo.IsAura(AuraType.ModShapeshift))
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{
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var shapeShiftFromEntry = CliDB.SpellShapeshiftFormStorage.LookupByKey((uint)effect.MiscValue);
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var shapeShiftFromEntry = CliDB.SpellShapeshiftFormStorage.LookupByKey((uint)effectInfo.MiscValue);
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if (shapeShiftFromEntry != null && !shapeShiftFromEntry.Flags.HasAnyFlag(SpellShapeshiftFormFlags.Stance))
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checkMask |= VehicleSeatFlags.Uncontrolled;
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break;
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@@ -1249,12 +1230,12 @@ namespace Game.Spells
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// Can only summon uncontrolled minions/guardians when on controlled vehicle
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if (vehicleSeat.HasFlag(VehicleSeatFlags.CanControl | VehicleSeatFlags.Unk2))
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{
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foreach (SpellEffectInfo effect in _effects)
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foreach (var effectInfo in _effects)
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{
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if (effect == null || effect.Effect != SpellEffectName.Summon)
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if (!effectInfo.IsEffect(SpellEffectName.Summon))
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continue;
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var props = CliDB.SummonPropertiesStorage.LookupByKey(effect.MiscValueB);
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var props = CliDB.SummonPropertiesStorage.LookupByKey(effectInfo.MiscValueB);
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if (props != null && props.Control != SummonCategory.Wild)
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return SpellCastResult.CantDoThatRightNow;
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}
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@@ -1296,9 +1277,9 @@ namespace Game.Spells
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if (Mechanic != 0)
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mask |= (uint)(1 << (int)Mechanic);
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foreach (SpellEffectInfo effect in _effects)
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if (effect != null && effect.IsEffect() && effect.Mechanic != 0)
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mask |= 1u << (int)effect.Mechanic;
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foreach (var effectInfo in _effects)
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if (effectInfo.IsEffect() && effectInfo.Mechanic != 0)
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mask |= 1u << (int)effectInfo.Mechanic;
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return mask;
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}
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@@ -1309,9 +1290,8 @@ namespace Game.Spells
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if (Mechanic != 0)
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mask |= 1u << (int)Mechanic;
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var effect = _effects[effIndex];
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if (effect != null && effect.IsEffect() && effect.Mechanic != 0)
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mask |= 1u << (int)effect.Mechanic;
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if (GetEffect(effIndex).IsEffect() && GetEffect(effIndex).Mechanic != 0)
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mask |= 1u << (int)GetEffect(effIndex).Mechanic;
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return mask;
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}
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@@ -1322,18 +1302,17 @@ namespace Game.Spells
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if (Mechanic != 0)
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mask |= (uint)(1 << (int)Mechanic);
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foreach (SpellEffectInfo effect in _effects)
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if (effect != null && Convert.ToBoolean(effectMask & (1 << (int)effect.EffectIndex)) && effect.Mechanic != 0)
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mask |= 1u << (int)effect.Mechanic;
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foreach (var effectInfo in _effects)
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if ((effectMask & (1 << (int)effectInfo.EffectIndex)) != 0 && effectInfo.Mechanic != 0)
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mask |= 1u << (int)effectInfo.Mechanic;
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return mask;
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}
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public Mechanics GetEffectMechanic(uint effIndex)
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{
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SpellEffectInfo effect = GetEffect(effIndex);
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if (effect != null && effect.IsEffect() && effect.Mechanic != 0)
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return effect.Mechanic;
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if (GetEffect(effIndex).IsEffect() && GetEffect(effIndex).Mechanic != 0)
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return GetEffect(effIndex).Mechanic;
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if (Mechanic != 0)
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return Mechanic;
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@@ -1391,8 +1370,8 @@ namespace Game.Spells
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if (Convert.ToBoolean(GetSchoolMask() & SpellSchoolMask.Frost))
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{
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foreach (SpellEffectInfo effect in _effects)
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if (effect != null && (effect.IsAura(AuraType.ModStun) || effect.IsAura(AuraType.ModRoot)))
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foreach (var effectInfo in _effects)
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if (effectInfo.IsAura(AuraType.ModStun) || effectInfo.IsAura(AuraType.ModRoot) || effectInfo.IsAura(AuraType.ModRoot2))
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_auraState = AuraStateType.Frozen;
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}
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@@ -1466,12 +1445,12 @@ namespace Game.Spells
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{
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bool food = false;
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bool drink = false;
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foreach (SpellEffectInfo effect in _effects)
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foreach (var effectInfo in _effects)
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{
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if (effect == null || !effect.IsAura())
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if (!effectInfo.IsAura())
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continue;
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switch (effect.ApplyAuraName)
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switch (effectInfo.ApplyAuraName)
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{
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// Food
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case AuraType.ModRegen:
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@@ -1523,8 +1502,7 @@ namespace Game.Spells
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if (SpellFamilyFlags[0].HasAnyFlag(0x400u))
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_spellSpecific = SpellSpecificType.MageArcaneBrillance;
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SpellEffectInfo effect = GetEffect(0);
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if (effect != null && SpellFamilyFlags[0].HasAnyFlag(0x1000000u) && effect.IsAura(AuraType.ModConfuse))
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if (SpellFamilyFlags[0].HasAnyFlag(0x1000000u) && GetEffect(0).IsAura(AuraType.ModConfuse))
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_spellSpecific = SpellSpecificType.MagePolymorph;
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break;
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@@ -1617,11 +1595,11 @@ namespace Game.Spells
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break;
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}
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foreach (SpellEffectInfo effect in _effects)
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foreach (var effectInfo in _effects)
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{
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if (effect != null && effect.Effect == SpellEffectName.ApplyAura)
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if (effectInfo.IsEffect(SpellEffectName.ApplyAura))
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{
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switch (effect.ApplyAuraName)
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switch (effectInfo.ApplyAuraName)
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{
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case AuraType.ModCharm:
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case AuraType.ModPossessPet:
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@@ -2105,7 +2083,7 @@ namespace Game.Spells
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public void _LoadImmunityInfo()
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{
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var loadImmunityInfoFn = new Action<SpellEffectInfo>(effectInfo =>
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foreach (SpellEffectInfo effect in _effects)
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{
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uint schoolImmunityMask = 0;
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uint applyHarmfulAuraImmunityMask = 0;
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@@ -2113,12 +2091,12 @@ namespace Game.Spells
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uint dispelImmunity = 0;
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uint damageImmunityMask = 0;
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int miscVal = effectInfo.MiscValue;
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int amount = effectInfo.CalcValue();
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int miscVal = effect.MiscValue;
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int amount = effect.CalcValue();
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ImmunityInfo immuneInfo = effectInfo.GetImmunityInfo();
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ImmunityInfo immuneInfo = effect.GetImmunityInfo();
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switch (effectInfo.ApplyAuraName)
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switch (effect.ApplyAuraName)
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{
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case AuraType.MechanicImmunityMask:
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{
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@@ -2360,14 +2338,6 @@ namespace Game.Spells
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immuneInfo.DamageSchoolMask = damageImmunityMask;
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_allowedMechanicMask |= immuneInfo.MechanicImmuneMask;
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});
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foreach (SpellEffectInfo effect in _effects)
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{
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if (effect == null)
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continue;
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loadImmunityInfoFn(effect);
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}
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if (HasAttribute(SpellAttr5.UsableWhileStunned))
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@@ -2408,9 +2378,9 @@ namespace Game.Spells
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}
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}
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public void ApplyAllSpellImmunitiesTo(Unit target, SpellEffectInfo effect, bool apply)
|
||||
public void ApplyAllSpellImmunitiesTo(Unit target, SpellEffectInfo spellEffectInfo, bool apply)
|
||||
{
|
||||
ImmunityInfo immuneInfo = effect.GetImmunityInfo();
|
||||
ImmunityInfo immuneInfo = spellEffectInfo.GetImmunityInfo();
|
||||
|
||||
uint schoolImmunity = immuneInfo.SchoolImmuneMask;
|
||||
if (schoolImmunity != 0)
|
||||
@@ -2488,9 +2458,9 @@ namespace Game.Spells
|
||||
if (auraSpellInfo == null)
|
||||
return false;
|
||||
|
||||
foreach (SpellEffectInfo effectInfo in _effects)
|
||||
foreach (var effectInfo in _effects)
|
||||
{
|
||||
if (effectInfo == null)
|
||||
if (!effectInfo.IsEffect())
|
||||
continue;
|
||||
|
||||
ImmunityInfo immuneInfo = effectInfo.GetImmunityInfo();
|
||||
@@ -2514,16 +2484,12 @@ namespace Game.Spells
|
||||
return true;
|
||||
|
||||
bool immuneToAllEffects = true;
|
||||
foreach (SpellEffectInfo auraSpellEffectInfo in auraSpellInfo.GetEffects())
|
||||
foreach (var auraSpellEffectInfo in auraSpellInfo.GetEffects())
|
||||
{
|
||||
if (auraSpellEffectInfo == null)
|
||||
if (!auraSpellEffectInfo.IsEffect())
|
||||
continue;
|
||||
|
||||
SpellEffectName effectName = auraSpellEffectInfo.Effect;
|
||||
if (effectName == 0)
|
||||
continue;
|
||||
|
||||
if (!immuneInfo.SpellEffectImmune.Contains(effectName))
|
||||
if (!immuneInfo.SpellEffectImmune.Contains(auraSpellEffectInfo.Effect))
|
||||
{
|
||||
immuneToAllEffects = false;
|
||||
break;
|
||||
@@ -2580,19 +2546,16 @@ namespace Game.Spells
|
||||
if (aurEff.GetSpellInfo().HasAttribute(SpellAttr0.UnaffectedByInvulnerability))
|
||||
return false;
|
||||
|
||||
foreach (SpellEffectInfo effectInfo in _effects)
|
||||
foreach (var effectInfo in GetEffects())
|
||||
{
|
||||
if (effectInfo == null)
|
||||
continue;
|
||||
|
||||
if (effectInfo.Effect != SpellEffectName.ApplyAura)
|
||||
if (!effectInfo.IsEffect(SpellEffectName.ApplyAura))
|
||||
continue;
|
||||
|
||||
uint miscValue = (uint)effectInfo.MiscValue;
|
||||
switch (effectInfo.ApplyAuraName)
|
||||
{
|
||||
case AuraType.StateImmunity:
|
||||
if (miscValue != (uint)aurEff.GetSpellEffectInfo().ApplyAuraName)
|
||||
if (miscValue != (uint)aurEff.GetAuraType())
|
||||
continue;
|
||||
break;
|
||||
case AuraType.SchoolImmunity:
|
||||
@@ -2702,35 +2665,35 @@ namespace Game.Spells
|
||||
uint totalTicks = 0;
|
||||
int DotDuration = GetDuration();
|
||||
|
||||
foreach (SpellEffectInfo effect in _effects)
|
||||
foreach (var effectInfo in GetEffects())
|
||||
{
|
||||
if (effect != null && effect.Effect == SpellEffectName.ApplyAura)
|
||||
if (!effectInfo.IsEffect(SpellEffectName.ApplyAura))
|
||||
continue;
|
||||
|
||||
switch (effectInfo.ApplyAuraName)
|
||||
{
|
||||
switch (effect.ApplyAuraName)
|
||||
{
|
||||
case AuraType.PeriodicDamage:
|
||||
case AuraType.PeriodicDamagePercent:
|
||||
case AuraType.PeriodicHeal:
|
||||
case AuraType.ObsModHealth:
|
||||
case AuraType.ObsModPower:
|
||||
case AuraType.Unk48:
|
||||
case AuraType.PowerBurn:
|
||||
case AuraType.PeriodicLeech:
|
||||
case AuraType.PeriodicManaLeech:
|
||||
case AuraType.PeriodicEnergize:
|
||||
case AuraType.PeriodicDummy:
|
||||
case AuraType.PeriodicTriggerSpell:
|
||||
case AuraType.PeriodicTriggerSpellWithValue:
|
||||
case AuraType.PeriodicHealthFunnel:
|
||||
// skip infinite periodics
|
||||
if (effect.ApplyAuraPeriod > 0 && DotDuration > 0)
|
||||
{
|
||||
totalTicks = (uint)DotDuration / effect.ApplyAuraPeriod;
|
||||
if (HasAttribute(SpellAttr5.StartPeriodicAtApply))
|
||||
++totalTicks;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case AuraType.PeriodicDamage:
|
||||
case AuraType.PeriodicDamagePercent:
|
||||
case AuraType.PeriodicHeal:
|
||||
case AuraType.ObsModHealth:
|
||||
case AuraType.ObsModPower:
|
||||
case AuraType.Unk48:
|
||||
case AuraType.PowerBurn:
|
||||
case AuraType.PeriodicLeech:
|
||||
case AuraType.PeriodicManaLeech:
|
||||
case AuraType.PeriodicEnergize:
|
||||
case AuraType.PeriodicDummy:
|
||||
case AuraType.PeriodicTriggerSpell:
|
||||
case AuraType.PeriodicTriggerSpellWithValue:
|
||||
case AuraType.PeriodicHealthFunnel:
|
||||
// skip infinite periodics
|
||||
if (effectInfo.ApplyAuraPeriod > 0 && DotDuration > 0)
|
||||
{
|
||||
totalTicks = (uint)DotDuration / effectInfo.ApplyAuraPeriod;
|
||||
if (HasAttribute(SpellAttr5.StartPeriodicAtApply))
|
||||
++totalTicks;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3160,13 +3123,13 @@ namespace Game.Spells
|
||||
return this;
|
||||
|
||||
bool needRankSelection = false;
|
||||
foreach (SpellEffectInfo effect in _effects)
|
||||
foreach (var effectInfo in GetEffects())
|
||||
{
|
||||
if (effect != null && IsPositiveEffect(effect.EffectIndex) &&
|
||||
(effect.Effect == SpellEffectName.ApplyAura ||
|
||||
effect.Effect == SpellEffectName.ApplyAreaAuraParty ||
|
||||
effect.Effect == SpellEffectName.ApplyAreaAuraRaid) &&
|
||||
effect.Scaling.Coefficient != 0)
|
||||
if (IsPositiveEffect(effectInfo.EffectIndex) &&
|
||||
(effectInfo.IsEffect(SpellEffectName.ApplyAura) ||
|
||||
effectInfo.IsEffect(SpellEffectName.ApplyAreaAuraParty) ||
|
||||
effectInfo.IsEffect(SpellEffectName.ApplyAreaAuraRaid)) &&
|
||||
effectInfo.Scaling.Coefficient != 0)
|
||||
{
|
||||
needRankSelection = true;
|
||||
break;
|
||||
@@ -3245,20 +3208,20 @@ namespace Game.Spells
|
||||
bool dstSet = false;
|
||||
SpellCastTargetFlags targetMask = Targets;
|
||||
// prepare target mask using effect target entries
|
||||
foreach (SpellEffectInfo effect in _effects)
|
||||
foreach (var effectInfo in GetEffects())
|
||||
{
|
||||
if (effect == null || !effect.IsEffect())
|
||||
if (!effectInfo.IsEffect())
|
||||
continue;
|
||||
|
||||
targetMask |= effect.TargetA.GetExplicitTargetMask(ref srcSet, ref dstSet);
|
||||
targetMask |= effect.TargetB.GetExplicitTargetMask(ref srcSet, ref dstSet);
|
||||
targetMask |= effectInfo.TargetA.GetExplicitTargetMask(ref srcSet, ref dstSet);
|
||||
targetMask |= effectInfo.TargetB.GetExplicitTargetMask(ref srcSet, ref dstSet);
|
||||
|
||||
// add explicit target flags based on spell effects which have SpellEffectImplicitTargetTypes.Explicit and no valid target provided
|
||||
if (effect.GetImplicitTargetType() != SpellEffectImplicitTargetTypes.Explicit)
|
||||
if (effectInfo.GetImplicitTargetType() != SpellEffectImplicitTargetTypes.Explicit)
|
||||
continue;
|
||||
|
||||
// extend explicit target mask only if valid targets for effect could not be provided by target types
|
||||
SpellCastTargetFlags effectTargetMask = effect.GetMissingTargetMask(srcSet, dstSet, targetMask);
|
||||
SpellCastTargetFlags effectTargetMask = effectInfo.GetMissingTargetMask(srcSet, dstSet, targetMask);
|
||||
|
||||
// don't add explicit object/dest flags when spell has no max range
|
||||
if (GetMaxRange(true) == 0.0f && GetMaxRange(false) == 0.0f)
|
||||
@@ -3270,24 +3233,22 @@ namespace Game.Spells
|
||||
ExplicitTargetMask = (uint)targetMask;
|
||||
}
|
||||
|
||||
public bool _isPositiveTarget(SpellInfo spellInfo, uint effIndex)
|
||||
public bool _isPositiveTarget(SpellEffectInfo effect)
|
||||
{
|
||||
SpellEffectInfo effect = spellInfo.GetEffect(effIndex);
|
||||
if (effect == null || !effect.IsEffect())
|
||||
if (!effect.IsEffect())
|
||||
return true;
|
||||
|
||||
return (effect.TargetA.GetCheckType() != SpellTargetCheckTypes.Enemy &&
|
||||
effect.TargetB.GetCheckType() != SpellTargetCheckTypes.Enemy);
|
||||
return effect.TargetA.GetCheckType() != SpellTargetCheckTypes.Enemy &&
|
||||
effect.TargetB.GetCheckType() != SpellTargetCheckTypes.Enemy;
|
||||
}
|
||||
|
||||
bool _isPositiveEffectImpl(SpellInfo spellInfo, uint effIndex, List<Tuple<SpellInfo, uint>> visited)
|
||||
bool _isPositiveEffectImpl(SpellInfo spellInfo, SpellEffectInfo effect, List<Tuple<SpellInfo, uint>> visited)
|
||||
{
|
||||
SpellEffectInfo effect = spellInfo.GetEffect(effIndex);
|
||||
if (effect == null || !effect.IsEffect())
|
||||
if ( !effect.IsEffect())
|
||||
return true;
|
||||
|
||||
// attribute may be already set in DB
|
||||
if (!spellInfo.IsPositiveEffect(effIndex))
|
||||
if (!spellInfo.IsPositiveEffect(effect.EffectIndex))
|
||||
return false;
|
||||
|
||||
// passive auras like talents are all positive
|
||||
@@ -3298,7 +3259,7 @@ namespace Game.Spells
|
||||
if (spellInfo.HasAttribute(SpellAttr0.Negative1))
|
||||
return false;
|
||||
|
||||
visited.Add(Tuple.Create(spellInfo, effIndex));
|
||||
visited.Add(Tuple.Create(spellInfo, effect.EffectIndex));
|
||||
|
||||
int bp = effect.CalcValue();
|
||||
switch (spellInfo.SpellFamilyName)
|
||||
@@ -3352,16 +3313,13 @@ namespace Game.Spells
|
||||
if (spellInfo.HasAttribute(SpellAttr1.DontRefreshDurationOnRecast))
|
||||
{
|
||||
// check for targets, there seems to be an assortment of dummy triggering spells that should be negative
|
||||
foreach (SpellEffectInfo otherEffect in spellInfo.GetEffects())
|
||||
if (otherEffect != null && !_isPositiveTarget(spellInfo, otherEffect.EffectIndex))
|
||||
foreach (var otherEffect in spellInfo.GetEffects())
|
||||
if (!_isPositiveTarget(otherEffect))
|
||||
return false;
|
||||
}
|
||||
|
||||
foreach (SpellEffectInfo otherEffect in spellInfo.GetEffects())
|
||||
foreach (var otherEffect in spellInfo.GetEffects())
|
||||
{
|
||||
if (otherEffect == null)
|
||||
continue;
|
||||
|
||||
switch (otherEffect.Effect)
|
||||
{
|
||||
case SpellEffectName.Heal:
|
||||
@@ -3371,7 +3329,7 @@ namespace Game.Spells
|
||||
case SpellEffectName.EnergizePct:
|
||||
return true;
|
||||
case SpellEffectName.Instakill:
|
||||
if (otherEffect.EffectIndex != effIndex && // for spells like 38044: instakill effect is negative but auras on target must count as buff
|
||||
if (otherEffect.EffectIndex != effect.EffectIndex && // for spells like 38044: instakill effect is negative but auras on target must count as buff
|
||||
otherEffect.TargetA.GetTarget() == effect.TargetA.GetTarget() &&
|
||||
otherEffect.TargetB.GetTarget() == effect.TargetB.GetTarget())
|
||||
return false;
|
||||
@@ -3430,7 +3388,7 @@ namespace Game.Spells
|
||||
case SpellEffectName.AttackMe:
|
||||
case SpellEffectName.PowerBurn:
|
||||
// check targets
|
||||
if (!_isPositiveTarget(spellInfo, effIndex))
|
||||
if (!_isPositiveTarget(effect))
|
||||
return false;
|
||||
break;
|
||||
case SpellEffectName.Dispel:
|
||||
@@ -3446,11 +3404,11 @@ namespace Game.Spells
|
||||
}
|
||||
|
||||
// also check targets
|
||||
if (!_isPositiveTarget(spellInfo, effIndex))
|
||||
if (!_isPositiveTarget(effect))
|
||||
return false;
|
||||
break;
|
||||
case SpellEffectName.DispelMechanic:
|
||||
if (!_isPositiveTarget(spellInfo, effIndex))
|
||||
if (!_isPositiveTarget(effect))
|
||||
{
|
||||
// non-positive mechanic dispel on negative target
|
||||
switch ((Mechanics)effect.MiscValue)
|
||||
@@ -3468,7 +3426,7 @@ namespace Game.Spells
|
||||
case SpellEffectName.Threat:
|
||||
case SpellEffectName.ModifyThreatPercent:
|
||||
// check targets AND basepoints
|
||||
if (!_isPositiveTarget(spellInfo, effIndex) && bp > 0)
|
||||
if (!_isPositiveTarget(effect) && bp > 0)
|
||||
return false;
|
||||
break;
|
||||
default:
|
||||
@@ -3513,7 +3471,7 @@ namespace Game.Spells
|
||||
case AuraType.ModAttackPower:
|
||||
case AuraType.ModRangedAttackPower:
|
||||
case AuraType.ModDamagePercentDone:
|
||||
if (!_isPositiveTarget(spellInfo, effIndex) && bp < 0)
|
||||
if (!_isPositiveTarget(effect) && bp < 0)
|
||||
return false;
|
||||
break;
|
||||
case AuraType.ModDamageTaken: // dependent from basepoint sign (positive . negative)
|
||||
@@ -3527,24 +3485,21 @@ namespace Game.Spells
|
||||
return false;
|
||||
break;
|
||||
case AuraType.ModDamagePercentTaken: // check targets and basepoints (ex Recklessness)
|
||||
if (!_isPositiveTarget(spellInfo, effIndex) && bp > 0)
|
||||
if (!_isPositiveTarget(effect) && bp > 0)
|
||||
return false;
|
||||
break;
|
||||
case AuraType.AddTargetTrigger:
|
||||
return true;
|
||||
case AuraType.PeriodicTriggerSpellWithValue:
|
||||
case AuraType.PeriodicTriggerSpell:
|
||||
if (!_isPositiveTarget(spellInfo, effIndex))
|
||||
if (!_isPositiveTarget(effect))
|
||||
{
|
||||
SpellInfo spellTriggeredProto = Global.SpellMgr.GetSpellInfo(effect.TriggerSpell, spellInfo.Difficulty);
|
||||
if (spellTriggeredProto != null)
|
||||
{
|
||||
// negative targets of main spell return early
|
||||
foreach (SpellEffectInfo spellTriggeredEffect in spellTriggeredProto.GetEffects())
|
||||
foreach (var spellTriggeredEffect in spellTriggeredProto.GetEffects())
|
||||
{
|
||||
if (spellTriggeredEffect == null)
|
||||
continue;
|
||||
|
||||
// already seen this
|
||||
if (visited.Contains(Tuple.Create(spellTriggeredProto, spellTriggeredEffect.EffectIndex)))
|
||||
continue;
|
||||
@@ -3554,7 +3509,7 @@ namespace Game.Spells
|
||||
|
||||
// if non-positive trigger cast targeted to positive target this main cast is non-positive
|
||||
// this will place this spell auras as debuffs
|
||||
if (_isPositiveTarget(spellTriggeredProto, spellTriggeredEffect.EffectIndex) && !_isPositiveEffectImpl(spellTriggeredProto, spellTriggeredEffect.EffectIndex, visited))
|
||||
if (_isPositiveTarget(spellTriggeredEffect) && !_isPositiveEffectImpl(spellTriggeredProto, spellTriggeredEffect, visited))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -3585,7 +3540,7 @@ namespace Game.Spells
|
||||
case AuraType.ModAttackerRangedCritChance:
|
||||
case AuraType.ModAttackerSpellAndWeaponCritChance:
|
||||
// have positive and negative spells, check target
|
||||
if (!_isPositiveTarget(spellInfo, effIndex))
|
||||
if (!_isPositiveTarget(effect))
|
||||
return false;
|
||||
break;
|
||||
case AuraType.ModConfuse:
|
||||
@@ -3677,11 +3632,8 @@ namespace Game.Spells
|
||||
{
|
||||
// spells with at least one negative effect are considered negative
|
||||
// some self-applied spells have negative effects but in self casting case negative check ignored.
|
||||
foreach (SpellEffectInfo spellTriggeredEffect in spellTriggeredProto.GetEffects())
|
||||
foreach (var spellTriggeredEffect in spellTriggeredProto.GetEffects())
|
||||
{
|
||||
if (spellTriggeredEffect == null)
|
||||
continue;
|
||||
|
||||
// already seen this
|
||||
if (visited.Contains(Tuple.Create(spellTriggeredProto, spellTriggeredEffect.EffectIndex)))
|
||||
continue;
|
||||
@@ -3689,7 +3641,7 @@ namespace Game.Spells
|
||||
if (!spellTriggeredEffect.IsEffect())
|
||||
continue;
|
||||
|
||||
if (!_isPositiveEffectImpl(spellTriggeredProto, spellTriggeredEffect.EffectIndex, visited))
|
||||
if (!_isPositiveEffectImpl(spellTriggeredProto, spellTriggeredEffect, visited))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -3703,18 +3655,18 @@ namespace Game.Spells
|
||||
{
|
||||
List<Tuple<SpellInfo, uint>> visited = new();
|
||||
|
||||
for (byte i = 0; i < SpellConst.MaxEffects; ++i)
|
||||
if (!_isPositiveEffectImpl(this, i, visited))
|
||||
NegativeEffects[i] = true;
|
||||
foreach (SpellEffectInfo effect in GetEffects())
|
||||
if (!_isPositiveEffectImpl(this, effect, visited))
|
||||
NegativeEffects[(int)effect.EffectIndex] = true;
|
||||
|
||||
|
||||
// additional checks after effects marked
|
||||
foreach (SpellEffectInfo effect in GetEffects())
|
||||
foreach (var spellEffectInfo in GetEffects())
|
||||
{
|
||||
if (effect == null || !effect.IsEffect() || !IsPositiveEffect(effect.EffectIndex))
|
||||
if (!spellEffectInfo.IsEffect() || !IsPositiveEffect(spellEffectInfo.EffectIndex))
|
||||
continue;
|
||||
|
||||
switch (effect.ApplyAuraName)
|
||||
switch (spellEffectInfo.ApplyAuraName)
|
||||
{
|
||||
// has other non positive effect?
|
||||
// then it should be marked negative despite of targets (ex 8510, 8511, 8893, 10267)
|
||||
@@ -3725,9 +3677,14 @@ namespace Game.Spells
|
||||
case AuraType.Transform:
|
||||
case AuraType.ModAttackspeed:
|
||||
case AuraType.ModDecreaseSpeed:
|
||||
if (!IsPositive())
|
||||
NegativeEffects[(int)effect.EffectIndex] = true;
|
||||
{
|
||||
for (uint j = spellEffectInfo.EffectIndex + 1; j < GetEffects().Count; ++j)
|
||||
if (!IsPositiveEffect(j)
|
||||
&& spellEffectInfo.TargetA.GetTarget() == GetEffect(j).TargetA.GetTarget()
|
||||
&& spellEffectInfo.TargetB.GetTarget() == GetEffect(j).TargetB.GetTarget())
|
||||
NegativeEffects[(int)spellEffectInfo.EffectIndex] = true;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -3737,21 +3694,17 @@ namespace Game.Spells
|
||||
public void _UnloadImplicitTargetConditionLists()
|
||||
{
|
||||
// find the same instances of ConditionList and delete them.
|
||||
for (int i = 0; i < _effects.Length; ++i)
|
||||
foreach (var effectInfo in _effects)
|
||||
{
|
||||
SpellEffectInfo effect = _effects[i];
|
||||
if (effect != null)
|
||||
{
|
||||
var cur = effect.ImplicitTargetConditions;
|
||||
if (cur == null)
|
||||
continue;
|
||||
var cur = effectInfo.ImplicitTargetConditions;
|
||||
if (cur == null)
|
||||
continue;
|
||||
|
||||
for (var j = i; j < _effects.Length; ++j)
|
||||
{
|
||||
SpellEffectInfo eff = _effects[j];
|
||||
if (eff != null && eff.ImplicitTargetConditions == cur)
|
||||
eff.ImplicitTargetConditions = null;
|
||||
}
|
||||
for (int j = (int)effectInfo.EffectIndex; j < _effects.Count; ++j)
|
||||
{
|
||||
SpellEffectInfo eff = _effects[j];
|
||||
if (eff.ImplicitTargetConditions == cur)
|
||||
eff.ImplicitTargetConditions = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3804,14 +3757,14 @@ namespace Game.Spells
|
||||
return CategoryId;
|
||||
}
|
||||
|
||||
public SpellEffectInfo[] GetEffects() { return _effects; }
|
||||
public List<SpellEffectInfo> GetEffects() { return _effects; }
|
||||
|
||||
public SpellEffectInfo GetEffect(uint index) { return _effects[index]; }
|
||||
public SpellEffectInfo GetEffect(uint index) { return _effects[(int)index]; }
|
||||
|
||||
public bool HasTargetType(Targets target)
|
||||
{
|
||||
foreach (SpellEffectInfo effect in _effects)
|
||||
if (effect != null && (effect.TargetA.GetTarget() == target || effect.TargetB.GetTarget() == target))
|
||||
foreach (var effectInfo in _effects)
|
||||
if (effectInfo.TargetA.GetTarget() == target || effectInfo.TargetB.GetTarget() == target)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
@@ -3945,7 +3898,7 @@ namespace Game.Spells
|
||||
public uint ExplicitTargetMask { get; set; }
|
||||
public SpellChainNode ChainEntry { get; set; }
|
||||
|
||||
SpellEffectInfo[] _effects = new SpellEffectInfo[SpellConst.MaxEffects];
|
||||
List<SpellEffectInfo> _effects = new();
|
||||
List<SpellXSpellVisualRecord> _visuals = new();
|
||||
SpellSpecificType _spellSpecific;
|
||||
AuraStateType _auraState;
|
||||
|
||||
Reference in New Issue
Block a user