Core/Creatures: Allow flagging creatures to not clear their tap list when evading
Port From (https://github.com/TrinityCore/TrinityCore/commit/6e309ed17ff448b971f206c7ea7174c736230299)
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@@ -294,7 +294,10 @@ namespace Game.AI
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// sometimes bosses stuck in combat?
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me.CombatStop(true);
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me.SetTappedBy(null);
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if (!me.IsTapListNotClearedOnEvade())
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me.SetTappedBy(null);
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me.ResetPlayerDamageReq();
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me.SetLastDamagedTime(0);
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me.SetCannotReachTarget(false);
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