Core/Creatures: Allow flagging creatures to not clear their tap list when evading
Port From (https://github.com/TrinityCore/TrinityCore/commit/6e309ed17ff448b971f206c7ea7174c736230299)
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@@ -197,7 +197,10 @@ namespace Game.AI
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if (reset)
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{
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who.LoadCreaturesAddon();
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who.SetTappedBy(null);
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if (!me.IsTapListNotClearedOnEvade())
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who.SetTappedBy(null);
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who.ResetPlayerDamageReq();
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who.SetLastDamagedTime(0);
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who.SetCannotReachTarget(false);
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