Core/Creatures: Allow flagging creatures to not clear their tap list when evading

Port From (https://github.com/TrinityCore/TrinityCore/commit/6e309ed17ff448b971f206c7ea7174c736230299)
This commit is contained in:
hondacrx
2023-03-23 07:04:20 -04:00
parent bd437fc87a
commit 5d0d9822e8
5 changed files with 21 additions and 3 deletions
@@ -121,7 +121,9 @@ namespace Game.AI
{
me.RemoveAllAuras();
me.CombatStop(true);
me.SetTappedBy(null);
if (!me.IsTapListNotClearedOnEvade())
me.SetTappedBy(null);
EngagementOver();