Core/Creatures: Allow flagging creatures to not clear their tap list when evading

Port From (https://github.com/TrinityCore/TrinityCore/commit/6e309ed17ff448b971f206c7ea7174c736230299)
This commit is contained in:
hondacrx
2023-03-23 07:04:20 -04:00
parent bd437fc87a
commit 5d0d9822e8
5 changed files with 21 additions and 3 deletions
@@ -87,6 +87,7 @@ namespace Game.Entities
internal Dictionary<ObjectGuid, Loot> m_personalLoot = new();
public Loot _loot;
HashSet<ObjectGuid> m_tapList = new();
bool m_dontClearTapListOnEvade;
}
public enum ObjectCellMoveState
@@ -1205,6 +1205,15 @@ namespace Game.Entities
{
_lootId = lootId;
}
public void SetDontClearTapListOnEvade(bool dontClear)
{
// only temporary summons are allowed to not clear their tap list
if (m_spawnId == 0)
m_dontClearTapListOnEvade = dontClear;
}
public bool IsTapListNotClearedOnEvade() { return m_dontClearTapListOnEvade; }
public void SetTappedBy(Unit unit, bool withGroup = true)
{