Core/Spells: Merge TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS functionality into TRIGGERED_IGNORE_CAST_IN_PROGRESS as they are always used together (and missing one of them in scripts is a common enough mistake)

Port From (https://github.com/TrinityCore/TrinityCore/commit/ca16d0800c281e87b309c3b695f67c40d5b1d0f8)
This commit is contained in:
hondacrx
2023-09-14 07:04:22 -04:00
parent 76c928cd2c
commit 5da5fb1e31
2 changed files with 4 additions and 4 deletions
@@ -1537,10 +1537,10 @@ namespace Framework.Constants
IgnoreCastInProgress = 0x20, //! Will Not Check If A Current Cast Is In Progress
// reuse = 0x40, //
CastDirectly = 0x80, //! In Spell.Prepare, Will Be Cast Directly Without Setting Containers For Executed Spell
IgnoreAuraInterruptFlags = 0x100, //! Will Ignore Interruptible Aura'S At Cast
// reuse = 0x100, //
IgnoreSetFacing = 0x200, //! Will Not Adjust Facing To Target (If Any)
IgnoreShapeshift = 0x400, //! Will Ignore Shapeshift Checks
// reuse
// reuse = 0x800, //
DisallowProcEvents = 0x1000, //! Disallows proc events from triggered spell (default)
IgnoreCasterMountedOrOnVehicle = 0x2000, //! Will Ignore Mounted/On Vehicle Restrictions
// reuse = 0x4000,