Core/Refactor: Part 3
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@@ -483,6 +483,12 @@ namespace Framework.Constants
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ChaseMove = 0x4000000,
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FollowMove = 0x8000000,
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IgnorePathfinding = 0x10000000,
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AllStateSupported = Died | MeleeAttacking | Stunned | Roaming | Chase
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| Fleeing | InFlight | Follow | Root | Confused
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| Distracted | Isolated | AttackPlayer | Casting
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| Possessed | Charging | Jumping | Move | Rotating
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| Evade | RoamingMove | ConfusedMove | FleeingMove
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| ChaseMove | FollowMove | IgnorePathfinding,
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Unattackable = InFlight,
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// For Real Move Using Movegen Check And Stop (Except Unstoppable Flight)
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Moving = RoamingMove | ConfusedMove | FleeingMove | ChaseMove | FollowMove,
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