Core/Refactor: Part 3

This commit is contained in:
hondacrx
2018-05-16 19:57:48 -04:00
parent 225a5d27f7
commit 5dacd669b5
112 changed files with 564 additions and 561 deletions
+5 -5
View File
@@ -258,7 +258,7 @@ namespace Framework.GameMath
/// Converts the specified string to its <see cref="Quaternion"/> equivalent.
/// </summary>
/// <param name="value">A string representation of a <see cref="Quaternion"/></param>
/// <returns>A <see cref="Quaternion"/> that represents the vector specified by the <paramref name="s"/> parameter.</returns>
/// <returns>A <see cref="Quaternion"/> that represents the vector specified by the <paramref name="value"/> parameter.</returns>
public static Quaternion Parse(string value)
{
Regex r = new Regex(@"\((?<w>.*),(?<x>.*),(?<y>.*),(?<z>.*)\)", RegexOptions.None);
@@ -358,7 +358,7 @@ namespace Framework.GameMath
}
/// <summary>
/// Multiplies quaternion <paramref name="a"/> by quaternion <paramref name="b"/>.
/// Multiplies quaternion <paramref name="left"/> by quaternion <paramref name="right"/>.
/// </summary>
/// <param name="left">A <see cref="Quaternion"/> instance.</param>
/// <param name="right">A <see cref="Quaternion"/> instance.</param>
@@ -374,7 +374,7 @@ namespace Framework.GameMath
return result;
}
/// <summary>
/// Multiplies quaternion <paramref name="a"/> by quaternion <paramref name="b"/> and put the result in a third quaternion.
/// Multiplies quaternion <paramref name="left"/> by quaternion <paramref name="right"/> and put the result in a third quaternion.
/// </summary>
/// <param name="left">A <see cref="Quaternion"/> instance.</param>
/// <param name="right">A <see cref="Quaternion"/> instance.</param>
@@ -617,7 +617,7 @@ namespace Framework.GameMath
/// </summary>
/// <remarks>
/// The quaternion values that are close to zero within the given tolerance are set to zero.
/// The tolerance value used is <see cref="MathFunctions.EpsilonD"/>
/// The tolerance value used is <see cref="MathFunctions.Epsilon"/>
/// </remarks>
public void ClampZero()
{
@@ -707,7 +707,7 @@ namespace Framework.GameMath
return Quaternion.Subtract(left, right);
}
/// <summary>
/// Multiplies quaternion <paramref name="a"/> by quaternion <paramref name="b"/>.
/// Multiplies quaternion <paramref name="left"/> by quaternion <paramref name="right"/>.
/// </summary>
/// <param name="left">A <see cref="Quaternion"/> instance.</param>
/// <param name="right">A <see cref="Quaternion"/> instance.</param>