Core/Refactor: Part 3
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@@ -142,7 +142,7 @@ namespace Game.AI
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if (!HasFollowState(eFollowState.Inprogress) || m_uiLeaderGUID.IsEmpty() || m_pQuestForFollow == null)
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return;
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/// @todo need a better check for quests with time limit.
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// @todo need a better check for quests with time limit.
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Player player = GetLeaderForFollower();
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if (player)
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{
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