Core/Refactor: Part 3
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@@ -1255,7 +1255,7 @@ namespace Game.AI
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if (e.GetScriptType() != SmartScriptType.Creature)
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return true;
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uint entry = 0;
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uint entry;
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if (e.GetEventType() == SmartEvents.TextOver)
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{
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entry = e.Event.textOver.creatureEntry;
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@@ -3272,7 +3272,7 @@ namespace Game.AI
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if (me == null || !me.IsInCombat())
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return;
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List<WorldObject> _targets = null;
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List<WorldObject> _targets;
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switch (e.GetTargetType())
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{
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