Core/Refactor: Part 3
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@@ -694,7 +694,7 @@ namespace Game.BattleFields
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public override void OnPlayerLeaveWar(Player player)
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{
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// Remove all aura from WG /// @todo false we can go out of this zone on retail and keep Rank buff, remove on end of WG
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// Remove all aura from WG // @todo false we can go out of this zone on retail and keep Rank buff, remove on end of WG
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if (!player.GetSession().PlayerLogout())
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{
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Creature vehicle = player.GetVehicleCreatureBase();
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@@ -380,21 +380,21 @@ namespace Game.BattleFields
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struct WGAchievements
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{
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public const uint WinWg = 1717;
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public const uint WinWg100 = 1718; /// @Todo: Has To Be Implemented
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public const uint WgGnomeslaughter = 1723; /// @Todo: Has To Be Implemented
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public const uint WinWg100 = 1718; // @Todo: Has To Be Implemented
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public const uint WgGnomeslaughter = 1723; // @Todo: Has To Be Implemented
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public const uint WgTowerDestroy = 1727;
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public const uint DestructionDerbyA = 1737; /// @Todo: Has To Be Implemented
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public const uint WgTowerCannonKill = 1751; /// @Todo: Has To Be Implemented
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public const uint WgMasterA = 1752; /// @Todo: Has To Be Implemented
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public const uint DestructionDerbyA = 1737; // @Todo: Has To Be Implemented
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public const uint WgTowerCannonKill = 1751; // @Todo: Has To Be Implemented
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public const uint WgMasterA = 1752; // @Todo: Has To Be Implemented
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public const uint WinWgTimer10 = 1755;
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public const uint StoneKeeper50 = 2085; /// @Todo: Has To Be Implemented
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public const uint StoneKeeper100 = 2086; /// @Todo: Has To Be Implemented
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public const uint StoneKeeper250 = 2087; /// @Todo: Has To Be Implemented
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public const uint StoneKeeper500 = 2088; /// @Todo: Has To Be Implemented
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public const uint StoneKeeper1000 = 2089; /// @Todo: Has To Be Implemented
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public const uint WgRanger = 2199; /// @Todo: Has To Be Implemented
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public const uint DestructionDerbyH = 2476; /// @Todo: Has To Be Implemented
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public const uint WgMasterH = 2776; /// @Todo: Has To Be Implemented
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public const uint StoneKeeper50 = 2085; // @Todo: Has To Be Implemented
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public const uint StoneKeeper100 = 2086; // @Todo: Has To Be Implemented
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public const uint StoneKeeper250 = 2087; // @Todo: Has To Be Implemented
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public const uint StoneKeeper500 = 2088; // @Todo: Has To Be Implemented
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public const uint StoneKeeper1000 = 2089; // @Todo: Has To Be Implemented
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public const uint WgRanger = 2199; // @Todo: Has To Be Implemented
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public const uint DestructionDerbyH = 2476; // @Todo: Has To Be Implemented
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public const uint WgMasterH = 2776; // @Todo: Has To Be Implemented
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}
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struct WGSpells
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@@ -693,7 +693,7 @@ namespace Game.BattleFields
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public uint towerEntry; // Gameobject id of tower
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public WintergraspGameObjectData[] GameObject = new WintergraspGameObjectData[6]; // Gameobject position and entry (Horde/Alliance)
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// Creature: Turrets and Guard /// @todo: Killed on Tower destruction ? Tower damage ? Requires confirming
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// Creature: Turrets and Guard // @todo: Killed on Tower destruction ? Tower damage ? Requires confirming
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public WintergraspObjectPositionData[] CreatureBottom = new WintergraspObjectPositionData[9];
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}
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