Core/Refactor: Part 3
This commit is contained in:
@@ -694,7 +694,7 @@ namespace Game.BattleFields
|
||||
|
||||
public override void OnPlayerLeaveWar(Player player)
|
||||
{
|
||||
// Remove all aura from WG /// @todo false we can go out of this zone on retail and keep Rank buff, remove on end of WG
|
||||
// Remove all aura from WG // @todo false we can go out of this zone on retail and keep Rank buff, remove on end of WG
|
||||
if (!player.GetSession().PlayerLogout())
|
||||
{
|
||||
Creature vehicle = player.GetVehicleCreatureBase();
|
||||
|
||||
Reference in New Issue
Block a user