Core/Refactor: Part 3
This commit is contained in:
@@ -227,9 +227,9 @@ namespace Game.BattleGrounds
|
||||
{
|
||||
if (GetReviveQueueSize() != 0)
|
||||
{
|
||||
Creature sh = null;
|
||||
foreach (var pair in m_ReviveQueue)
|
||||
{
|
||||
Creature sh = null;
|
||||
Player player = Global.ObjAccessor.FindPlayer(pair.Value);
|
||||
if (!player)
|
||||
continue;
|
||||
|
||||
@@ -282,7 +282,7 @@ namespace Game.BattleGrounds.Zones
|
||||
EventTeamLostPoint(player, point);
|
||||
}
|
||||
|
||||
/// @workaround The original AreaTrigger is covered by a bigger one and not triggered on client side.
|
||||
// @workaround The original AreaTrigger is covered by a bigger one and not triggered on client side.
|
||||
if (point == EotSPoints.FelReaver && m_PointOwnedByTeam[point] == player.GetTeam())
|
||||
if (m_FlagState != 0 && GetFlagPickerGUID() == player.GetGUID())
|
||||
if (player.GetDistance(2044.0f, 1729.729f, 1190.03f) < 3.0f)
|
||||
|
||||
Reference in New Issue
Block a user