Core/Refactor: Part 3
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@@ -227,9 +227,9 @@ namespace Game.BattleGrounds
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{
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if (GetReviveQueueSize() != 0)
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{
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Creature sh = null;
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foreach (var pair in m_ReviveQueue)
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{
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Creature sh = null;
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Player player = Global.ObjAccessor.FindPlayer(pair.Value);
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if (!player)
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continue;
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