Core/Refactor: Part 3
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@@ -618,7 +618,7 @@ namespace Game.Chat
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Global.ObjectMgr.LoadQuests();
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handler.SendGlobalGMSysMessage("DB table `quest_template` (quest definitions) reloaded.");
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/// dependent also from `gameobject` but this table not reloaded anyway
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// dependent also from `gameobject` but this table not reloaded anyway
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Log.outInfo(LogFilter.Server, "Re-Loading GameObjects for quests...");
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Global.ObjectMgr.LoadGameObjectForQuests();
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handler.SendGlobalGMSysMessage("Data GameObjects for quests reloaded.");
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