Core/Refactor: Part 3
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@@ -240,7 +240,7 @@ namespace Game.Collision
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meshTree.readFromFile(reader);
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// write liquid data
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if (reader.ReadStringFromChars(4).ToString() != "LIQU")
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if (reader.ReadStringFromChars(4) != "LIQU")
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return false;
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chunkSize = reader.ReadUInt32();
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