Core/Refactor: Part 3
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@@ -740,7 +740,7 @@ namespace Game.Entities
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public bool HasSplines() { return !_spline.empty(); }
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public Spline GetSpline() { return _spline; }
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public uint GetElapsedTimeForMovement() { return GetTimeSinceCreated(); } /// @todo: research the right value, in sniffs both timers are nearly identical
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public uint GetElapsedTimeForMovement() { return GetTimeSinceCreated(); } // @todo: research the right value, in sniffs both timers are nearly identical
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ObjectGuid _targetGuid;
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