Core/Refactor: Part 3
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@@ -40,7 +40,7 @@ namespace Game.Entities
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public override void AddToWorld()
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{
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///- Register the Conversation for guid lookup and for caster
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//- Register the Conversation for guid lookup and for caster
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if (!IsInWorld)
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{
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GetMap().GetObjectsStore().Add(GetGUID(), this);
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@@ -50,7 +50,7 @@ namespace Game.Entities
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public override void RemoveFromWorld()
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{
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///- Remove the Conversation from the accessor and from all lists of objects in world
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//- Remove the Conversation from the accessor and from all lists of objects in world
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if (IsInWorld)
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{
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base.RemoveFromWorld();
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@@ -110,7 +110,7 @@ namespace Game.Entities
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SetMap(map);
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Relocate(pos);
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base._Create(ObjectGuid.Create(HighGuid.Conversation, GetMapId(), conversationEntry, lowGuid));
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_Create(ObjectGuid.Create(HighGuid.Conversation, GetMapId(), conversationEntry, lowGuid));
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PhasingHandler.InheritPhaseShift(this, creator);
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SetEntry(conversationEntry);
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