Core/Refactor: Part 3
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@@ -1177,7 +1177,7 @@ namespace Game.Entities
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SetModifierValue(UnitMods.AttackPower, UnitModifierType.BaseValue, stats.AttackPower);
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SetModifierValue(UnitMods.AttackPowerRanged, UnitModifierType.BaseValue, stats.RangedAttackPower);
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float armor = stats.GenerateArmor(cInfo); /// @todo Why is this treated as uint32 when it's a float?
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float armor = stats.GenerateArmor(cInfo); // @todo Why is this treated as uint32 when it's a float?
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SetModifierValue(UnitMods.Armor, UnitModifierType.BaseValue, armor);
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}
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