Core/Refactor: Part 3

This commit is contained in:
hondacrx
2018-05-16 19:57:48 -04:00
parent 225a5d27f7
commit 5dacd669b5
112 changed files with 564 additions and 561 deletions
+1 -1
View File
@@ -1177,7 +1177,7 @@ namespace Game.Entities
SetModifierValue(UnitMods.AttackPower, UnitModifierType.BaseValue, stats.AttackPower);
SetModifierValue(UnitMods.AttackPowerRanged, UnitModifierType.BaseValue, stats.RangedAttackPower);
float armor = stats.GenerateArmor(cInfo); /// @todo Why is this treated as uint32 when it's a float?
float armor = stats.GenerateArmor(cInfo); // @todo Why is this treated as uint32 when it's a float?
SetModifierValue(UnitMods.Armor, UnitModifierType.BaseValue, armor);
}