Core/Refactor: Part 3
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@@ -476,11 +476,11 @@ namespace Game.Entities
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hitOutCome = _hitOutCome;
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}
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public uint absorbed_damage { get; set; }
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public uint absorbed_damage { get; }
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public uint mitigated_damage { get; set; }
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public WeaponAttackType attackType { get; set; }
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public MeleeHitOutcome hitOutCome { get; set; }
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public WeaponAttackType attackType { get; }
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public MeleeHitOutcome hitOutCome { get; }
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}
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public class DispelInfo
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