Core/Refactor: Part 3

This commit is contained in:
hondacrx
2018-05-16 19:57:48 -04:00
parent 225a5d27f7
commit 5dacd669b5
112 changed files with 564 additions and 561 deletions
+2 -2
View File
@@ -227,7 +227,7 @@ namespace Game.Entities
{
var seat = Seats.LookupByKey(seatId);
if (seat == null)
return seat;
return null;
foreach (var sea in Seats)
{
@@ -633,7 +633,7 @@ namespace Game.Entities
Log.outDebug(LogFilter.Vehicle, "Passenger GuidLow: {0}, Entry: {1}, board on vehicle GuidLow: {2}, Entry: {3} SeatId: {4} cancelled",
Passenger.GetGUID().ToString(), Passenger.GetEntry(), Target.GetBase().GetGUID().ToString(), Target.GetBase().GetEntry(), Seat.Key);
/// Remove the pending event when Abort was called on the event directly
// Remove the pending event when Abort was called on the event directly
Target.RemovePendingEvent(this);
// @SPELL_AURA_CONTROL_VEHICLE auras can be applied even when the passenger is not (yet) on the vehicle.