Core/Refactor: Part 3
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@@ -227,7 +227,7 @@ namespace Game.Entities
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{
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var seat = Seats.LookupByKey(seatId);
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if (seat == null)
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return seat;
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return null;
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foreach (var sea in Seats)
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{
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@@ -633,7 +633,7 @@ namespace Game.Entities
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Log.outDebug(LogFilter.Vehicle, "Passenger GuidLow: {0}, Entry: {1}, board on vehicle GuidLow: {2}, Entry: {3} SeatId: {4} cancelled",
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Passenger.GetGUID().ToString(), Passenger.GetEntry(), Target.GetBase().GetGUID().ToString(), Target.GetBase().GetEntry(), Seat.Key);
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/// Remove the pending event when Abort was called on the event directly
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// Remove the pending event when Abort was called on the event directly
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Target.RemovePendingEvent(this);
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// @SPELL_AURA_CONTROL_VEHICLE auras can be applied even when the passenger is not (yet) on the vehicle.
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