Core/Refactor: Part 3
This commit is contained in:
@@ -37,7 +37,7 @@ namespace Game
|
||||
Player player = GetPlayer();
|
||||
AELootResult aeResult = player.GetAELootView().Count > 1 ? new AELootResult() : null;
|
||||
|
||||
/// @todo Implement looting by LootObject guid
|
||||
// @todo Implement looting by LootObject guid
|
||||
foreach (LootRequest req in packet.Loot)
|
||||
{
|
||||
Loot loot = null;
|
||||
|
||||
Reference in New Issue
Block a user