Core/Refactor: Part 3
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@@ -186,7 +186,7 @@ namespace Game
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{
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// NOTE: this is actually called many times while falling
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// even after the player has been teleported away
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/// @todo discard movement packets after the player is rooted
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// @todo discard movement packets after the player is rooted
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if (plrMover.IsAlive())
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{
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plrMover.SetFlag(PlayerFields.Flags, PlayerFlags.IsOutOfBounds);
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