Core/Refactor: Part 3
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@@ -471,7 +471,7 @@ namespace Game
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if (!GetPlayer().IsInSameRaidWith(originalPlayer))
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return;
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if (!!originalPlayer.IsActiveQuest(packet.QuestID))
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if (!originalPlayer.IsActiveQuest(packet.QuestID))
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return;
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if (!GetPlayer().CanTakeQuest(quest, true))
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@@ -646,7 +646,7 @@ namespace Game
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{
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WorldQuestUpdate response = new WorldQuestUpdate();
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/// @todo: 7.x Has to be implemented
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// @todo: 7.x Has to be implemented
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//response.WorldQuestUpdates.push_back(WorldPackets::Quest::WorldQuestUpdateInfo(lastUpdate, questID, timer, variableID, value));
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SendPacket(response);
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