Core/Refactor: Part 3
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@@ -139,8 +139,8 @@ namespace Game.Network.Packets
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foreach (var klass in SuccessInfo.Value.AvailableClasses)
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{
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_worldPacket.WriteUInt8(klass.Key); /// the current class
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_worldPacket.WriteUInt8(klass.Value); /// the required Expansion
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_worldPacket.WriteUInt8(klass.Key); // the current class
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_worldPacket.WriteUInt8(klass.Value); // the required Expansion
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}
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_worldPacket.WriteBit(SuccessInfo.Value.IsExpansionTrial);
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