Core/Refactor: Part 3
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@@ -98,8 +98,8 @@ namespace Game.Network.Packets
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{
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_worldPacket.WritePackedGuid(PlayerGUID);
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_worldPacket.WriteUInt8(LifetimeMaxRank);
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_worldPacket.WriteUInt16(YesterdayHK); /// @todo: confirm order
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_worldPacket.WriteUInt16(TodayHK); /// @todo: confirm order
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_worldPacket.WriteUInt16(YesterdayHK); // @todo: confirm order
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_worldPacket.WriteUInt16(TodayHK); // @todo: confirm order
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_worldPacket.WriteUInt32(LifetimeHK);
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}
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@@ -184,7 +184,7 @@ namespace Game.Network.Packets
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Item = new ItemInstance(item);
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Index = index;
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Usable = true; /// @todo
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Usable = true; // @todo
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for (EnchantmentSlot enchant = 0; enchant < EnchantmentSlot.Max; ++enchant)
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{
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