Core/Refactor: Part 3
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@@ -859,7 +859,7 @@ namespace Game
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//to set mailtimer to return mails every day between 4 and 5 am
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//mailtimer is increased when updating auctions
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//one second is 1000 -(tested on win system)
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/// @todo Get rid of magic numbers
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// @todo Get rid of magic numbers
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var localTime = Time.UnixTimeToDateTime(m_gameTime).ToLocalTime();
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mail_timer = ((((localTime.Hour + 20) % 24) * Time.Hour * Time.InMilliseconds) / m_timers[WorldTimers.Auctions].GetInterval());
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//1440
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@@ -1212,7 +1212,7 @@ namespace Game
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{
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m_timers[WorldTimers.Blackmarket].Reset();
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///- Update blackmarket, refresh auctions if necessary
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//- Update blackmarket, refresh auctions if necessary
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if ((blackmarket_timer * m_timers[WorldTimers.Blackmarket].GetInterval() >= WorldConfig.GetIntValue(WorldCfg.BlackmarketUpdatePeriod) * Time.Hour * Time.InMilliseconds) || blackmarket_timer == 0)
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{
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Global.BlackMarketMgr.RefreshAuctions();
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@@ -1230,7 +1230,7 @@ namespace Game
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UpdateSessions(diff);
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RecordTimeDiff("UpdateSessions");
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/// <li> Update uptime table
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// <li> Update uptime table
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if (m_timers[WorldTimers.UpTime].Passed())
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{
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uint tmpDiff = (uint)(m_gameTime - m_startTime);
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@@ -1248,7 +1248,7 @@ namespace Game
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DB.Login.Execute(stmt);
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}
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/// <li> Clean logs table
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// <li> Clean logs table
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if (WorldConfig.GetIntValue(WorldCfg.LogdbCleartime) > 0) // if not enabled, ignore the timer
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{
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if (m_timers[WorldTimers.CleanDB].Passed())
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@@ -1580,7 +1580,7 @@ namespace Game
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uint duration_secs = Time.TimeStringToSecs(duration);
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/// Pick a player to ban if not online
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// Pick a player to ban if not online
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if (!pBanned)
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{
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guid = ObjectManager.GetPlayerGUIDByName(name);
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@@ -69,7 +69,7 @@ namespace Game
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if (_player)
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LogoutPlayer(true);
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/// - If have unclosed socket, close it
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// - If have unclosed socket, close it
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for (byte i = 0; i < 2; ++i)
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{
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if (m_Socket[i] != null)
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@@ -633,7 +633,7 @@ namespace Game
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_accountLoginCallback = null;
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}
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//! HandlePlayerLoginOpcode
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// HandlePlayerLoginOpcode
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if (_charLoginCallback != null && _charLoginCallback.IsCompleted)
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{
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HandlePlayerLogin((LoginQueryHolder)_charLoginCallback.Result);
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