Core/Refactor: Part 3
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@@ -139,7 +139,7 @@ namespace Scripts.Northrend.Nexus.EyeOfEternity
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return true;
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}
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/// @todo this should be handled in map, maybe add a summon function in map
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// @todo this should be handled in map, maybe add a summon function in map
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// There is no other way afaik...
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void SpawnGameObject(uint entry, Position pos)
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{
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@@ -220,7 +220,7 @@ namespace Scripts.Northrend.Nexus.Nexus
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if (aurEff.GetBase().GetStackAmount() < 2)
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return;
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Unit caster = GetCaster();
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/// @todo the caster should be boss but not the player
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// @todo the caster should be boss but not the player
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if (!caster || caster.GetAI() == null)
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return;
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