Core/Refactor: Part 3
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@@ -1058,7 +1058,7 @@ namespace Scripts.Northrend.Ulduar.FlameLeviathan
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{
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brann.RemoveFlag(UnitFields.NpcFlags, NPCFlags.Gossip);
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delorah.GetMotionMaster().MovePoint(0, brann.GetPositionX() - 4, brann.GetPositionY(), brann.GetPositionZ());
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/// @todo delorah->AI()->Talk(xxxx, brann->GetGUID()); when reached at branz
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// @todo delorah->AI()->Talk(xxxx, brann->GetGUID()); when reached at branz
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}
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}
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}
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@@ -1388,7 +1388,7 @@ namespace Scripts.Northrend.Ulduar.FlameLeviathan
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void FilterTargets(List<WorldObject> targets)
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{
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targets.RemoveAll(new Predicate<WorldObject>(target =>
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targets.RemoveAll(target =>
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{
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//! No players, only vehicles (@todo check if blizzlike)
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Creature creatureTarget = target.ToCreature();
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@@ -1420,7 +1420,7 @@ namespace Scripts.Northrend.Ulduar.FlameLeviathan
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}
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return !playerFound;
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}));
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});
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if (targets.Empty())
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{
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@@ -176,7 +176,7 @@ namespace Scripts.Northrend.Ulduar
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public const uint MagneticCore = 64436;
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public const uint MagneticCoreVisual = 64438;
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public const uint HalfHeal = 64188;
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public const uint ClearAllDebuffs = 34098; /// @Todo: Make Use Of This Spell...
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public const uint ClearAllDebuffs = 34098; // @Todo: Make Use Of This Spell...
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public const uint FreezeAnimStun = 63354; // Used To Prevent Mkii From Doing Stuff?..
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public const uint FreezeAnim = 16245; // Idle Aura. Freezes Animation.
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}
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