Core/Refactor: Part 3
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@@ -433,7 +433,7 @@ namespace Scripts.Spells.Hunter
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{
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(p.Key);
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///! If spellId in cooldown map isn't valid, the above will return a null pointer.
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//! If spellId in cooldown map isn't valid, the above will return a null pointer.
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if (spellInfo.SpellFamilyName == SpellFamilyNames.Hunter &&
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spellInfo.Id != SpellIds.Readiness &&
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spellInfo.Id != SpellIds.BestialWrath &&
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