Core/Refactor: Part 3
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@@ -304,7 +304,7 @@ namespace Scripts.World
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{
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public go_tablet_of_the_seven() : base("go_tablet_of_the_seven") { }
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/// @todo use gossip option ("Transcript the Tablet") instead, if Trinity adds support.
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// @todo use gossip option ("Transcript the Tablet") instead, if Trinity adds support.
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public override bool OnGossipHello(Player player, GameObject go)
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{
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if (go.GetGoType() != GameObjectTypes.QuestGiver)
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@@ -799,7 +799,7 @@ namespace Scripts.World
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if (!pPrisoner || !pPrisoner.IsAlive())
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return true;
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/// @todo prisoner should help player for a short period of time
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// @todo prisoner should help player for a short period of time
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player.KilledMonsterCredit(GameobjectConst.NpcCapturedValgardePrisonerProxy);
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pPrisoner.DespawnOrUnsummon();
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return true;
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