Core/Spells: Fixed effects targeting the caster not hitting him immediately on spell launch if the spell targets a dest
Port From (https://github.com/TrinityCore/TrinityCore/commit/295c8f63269d966812f37a8bd8e988a9f2dc1235)
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@@ -920,6 +920,15 @@ namespace Game.Movement
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return (p1 - p2).LengthSquared();
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}
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public float GetPathLength()
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{
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float length = 0.0f;
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for (var i = 0; i < _pathPoints.Length - 1; ++i)
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length += (_pathPoints[i + 1] - _pathPoints[i]).Length();
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return length;
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}
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public void ShortenPathUntilDist(Position pos, float dist) { ShortenPathUntilDist(new Vector3(pos.posX, pos.posY, pos.posZ), dist); }
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public void ShortenPathUntilDist(Vector3 target, float dist)
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@@ -192,7 +192,9 @@ namespace Game.Movement
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public void MovementInform(Unit owner)
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{
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owner.ToCreature()?.GetAI()?.MovementInform(MovementGeneratorType.Point, _movementId);
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// deliver EVENT_CHARGE to scripts, EVENT_CHARGE_PREPATH is just internal implementation detail of this movement generator
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uint movementId = _movementId == EventId.ChargePrepath ? EventId.Charge : _movementId;
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owner.ToCreature()?.GetAI()?.MovementInform(MovementGeneratorType.Point, movementId);
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}
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public override void UnitSpeedChanged()
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